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Re: DiaBD Volunteers: Galactica II, The Tower of B
Posted By: Steve LevinsonDate: 6/29/05 6:19 p.m.

In Response To: DiaBD Volunteers: Galactica II, The Tower of Babel (MartiNZ)

: Galactica II
: ---------
: Just briefly that reminds me of another interesting thing about Sensori
: OverLord: if we had had MA75/SPNKR use there, we could have jumped up to
: some of the switches if we couldn't work out how to get to them. The same
: is also true of the vacuum level not too far away, and in both cases it is
: quite hard to work out how to get places ... just an interesting
: observation :).

Ah, yes, the quandry of hang time in vacuum - or rather the lack thereof. I love a challenging vacuum level, but not being able to use my skillz really sucks. How come troopers getta have all the fun? And after all these years (OK, in the Maraverse, not DiaBD), how come the UESC hasn't developed an AR that works in vacuum?

: And then we can go the other way from the intersection. This eventually leads
: us to the big room with the window, which we saw earlier. There is a bunch
: of fighters here in the dark, and an unlimited supply of drones coming in
: the window. Along the length of the room there are blue hunters,
: thankfully behind glass, and/or deactivated. And there's a switch.

Yes, and that switch is is in the corner of this large room and very easy to miss, especially when you're busy fighting drones. BTW, there are only 4 drones, but they regenerate immediately, so destroying them is absolutely pointless.

: This raises a platform in the corridor beyond the circuit panel. From here
: there's a bit more fighting and then an invincibility powerup between two
: platforms that act as crushers. A teleporter nearby gets us between them,
: after we sort out their positions with the switch. After getting the
: invincibility, we take a bit of a fall as the only way left to go.

Actually, it's not worth the effort to use that switch. Simply transport there and run in toward the invincibility while the crushers are closed. As soon as they open, you'll fly in and get the invincibility before they can crush you. This is a handy trick I've used in other situations, too.

: The Tower of Babel
: ----------------
: And then we head up to the transporter room. This is about as it was
: described, and it's rather a hit-and-run operation. Hit a switch, run
: around to find the next one that has been revealed, repeat. Killing a few
: of the Ygn'oml just brings in more so running around is the best option.
: Going in blind on total carnage it'll probably take several attempts, but
: it gets easier. And eventually the door to the final terminal opens, and,
: as I've just discovered, we get shut in there, allowing us to read the
: terminal.

Several attempts - yes, that's about right. You eventually learn the sequence of switches and can get to each one while staying ahead of the Ygn'oml (or galaxans, if you please). One important point - when you get to the final terminal, don't back up! If you do, the door to that little alcove will reopen and you'll get nailed by a slew of compiler bolts and have to ascend the tower yet one more time - or more. Yes, this happened to me.

: This is bad news. Before we were told we would be sent back to 'our base',
: but now the pirates have taken over one of 'our warships', and we have to
: go and help out. Bring on 'Aye Matey'.

I'll bring on Aye Matey tomorrow - I have it ready to go, but wan't to give others a chance to catch up. Do you want to take on Bats in the Belfrey, or shall I? I'm happy to take it on, or to take on the final real level, either way.

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Pre-2004 Posts

Replies:

DiaBD Volunteers - Sensori OverLordSteve Levinson 6/26/05 10:44 a.m.
     Re: DiaBD Volunteers - Sensori OverLordMartiNZ 6/26/05 2:03 p.m.
           Re: DiaBD Volunteers - Sensori OverLordSteve Levinson 6/26/05 4:49 p.m.
                 Re: DiaBD Volunteers - Sensori OverLordSteve Levinson 6/27/05 8:41 p.m.
     Re: DiaBD Volunteers - Sensori OverLordgoran 6/27/05 7:48 a.m.
           Re: DiaBD Volunteers - Sensori OverLordAdam Ashwell 6/27/05 10:37 a.m.
                 Re: DiaBD Volunteers - Sensori OverLordBen A. Potter 6/27/05 5:06 p.m.
                       Re: DiaBD Volunteers - Sensori OverLordSteve Levinson 6/28/05 10:54 p.m.
                             Re: DiaBD Volunteers - Sensori OverLordBen A. Potter 6/29/05 9:42 a.m.
           Re: DiaBD Volunteers - Sensori OverLordSteve Levinson 6/27/05 8:39 p.m.
                 Re: DiaBD Volunteers - Sensori OverLordgoran 6/28/05 7:18 a.m.
                       Re: DiaBD Volunteers - Sensori OverLordSteve Levinson 6/28/05 9:57 a.m.
                             Re: DiaBD Volunteers - Sensori OverLordMartiNZ 6/28/05 2:40 p.m.
                                   Re: DiaBD Volunteers - Sensori OverLordForrest of B.org 6/28/05 2:50 p.m.
                                         Re: DiaBD Volunteers - Sensori OverLordSteve Levinson 6/28/05 3:46 p.m.
                                               Re: DiaBD Volunteers - Sensori OverLordMartiNZ 6/28/05 5:56 p.m.
                                                     DiaBD Volunteers: Galactica II, The Tower of BabelMartiNZ 6/29/05 1:56 p.m.
                                                           Re: DiaBD Volunteers: Galactica II, The Tower of BSteve Levinson 6/29/05 6:19 p.m.
                                                                 Re: DiaBD Volunteers: Galactica II, The Tower of BMartiNZ 6/29/05 7:12 p.m.
     DiaBD Volunteers - Aye Matey!Steve Levinson 6/30/05 6:18 a.m.
           Re: DiaBD Volunteers - Aye Matey!MartiNZ 6/30/05 2:27 p.m.
           Re: DiaBD Volunteers - Aye Matey!Don Merlin 7/2/05 9:26 p.m.
                 Re: DiaBD Volunteers - Aye Matey!MartiNZ 7/2/05 10:18 p.m.
     Re: DiaBD Volunteers - Sensori OverLordDon Merlin 7/2/05 9:36 p.m.
           Re: DiaBD Volunteers - Sensori OverLordMartiNZ 7/2/05 10:14 p.m.
                 Re: DiaBD Volunteers - Sensori OverLordDon Merlin 7/5/05 10:57 a.m.

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Pre-2004 Posts

 

 

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