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Re: DiaBD Volunteers - Sensori OverLord | ||
Posted By: MartiNZ | Date: 6/26/05 2:03 p.m. | |
In Response To: DiaBD Volunteers - Sensori OverLord (Steve Levinson) A complicated walkthrough for a complicated level! Just reading through that without looking at the map pic there makes it sound so easy and yet so difficult, at the same time. What I quite like about the level is the way that you keep discovering new areas and new connections between areas, and you have to think quite a bit to work out how to access switches that you can see on map view. That's what happened to me on the first run through the level this time - with the lift that you activated first in this walkthrough. I just couldn't work out how to get to that level going west from the first 'drop shoot'. Of course when you do work it out it all seems so easy but I think another great thing about the level is that it would be a challenge all over again after not playing it for a while. I didn't find the secret - as that switch was quite obvious I wasn't actually sure if it was secret or not. I'll have to go back and have a look at that - a bit more ammo would be nice here as fisting Hunters is nerve-wracking when you're in vacuum. When I got to the end terminal I took just that one out and then skipped through the terminal message just to get out of there to avoid all the regenerating pirates in the ring outside. This left me with very little oxygen, and there are no more rechargers before the next vacuum level. Thankfully you don't need much to get to the recharger there. It's hardly a 'Post Naval Trauma' situation :). Operating on different elevation levels does make a level more interesting - I agree that it would be one of the best with the problems solved. Shall I take Galactica II? I'd like to take The Tower of Babel. |
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