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Re: DiaBD Volunteers: Engineering
Posted By: Steve LevinsonDate: 6/22/05 3:37 p.m.

In Response To: DiaBD Volunteers: Engineering (MartiNZ)

: In the interest of speeding this up a bit - as these levels are getting
: harder to remember as I progress further with the scenario, even though
: We are forced down a lift and there's only one way to go from the bottom -
: into the fray with projectile fighters on raised platforms causing
: annoyances. The first room here has both an uplink chip and an insertion
: point, and then we carry on to another terminal saying well done, but...
: and so we keep going.

There is a secret ammo stash between this area and the next. There is a golden corridor with one panel that seems lighter than the rest, even accounting for the light falling on it. Tabbing on it makes a locked door sound, however. It turns out there is a switch back a ways on the opposite wall behind a panel - there is nothing to distinguish it from the surround wall, so the only way to find it is by tabbing everywhere.

: Through the next door we do at least get a working pattern buffer, but still
: no luck with the rechargers, and it's at about this point that one would
: be really nice. Strategy is useful with the next room, which has a lift
: leading to a staircase with more pirates - many of them can be lured up to
: be taken out somewhat safer.

There is also a Galaxan ambush just before the lift, and it's much more difficult that usual because there are pillars in the way that tend to force the player into one-on-one confrontations, and with no way to recharge shields. It took me several tries to deal with them and still have some shields left.

: The last act of the level really requires us to snipe at Galaxans from an
: overpass, and take out a bunch of fighters that are standing in a pool
: with the water level fluctuating. Then it seems like it's safe to drop
: into the room there, and we do get a 1x recharger for it, but then there's
: one last ambush as we hit the switch to get access to the final terminal.
: It's easier to hit it from above first but still not that easy with little
: health.

This is really a wild room, and not so easy to get to in and of itself.

: The terminal tells us of communications with an AI on the Galaxan ship and
: that the reactor on it is basically critical and poses rather a deadly
: threat so we need to go and do something about it.

And with that we're off to Jaunt. I'll be going out of town tomorrow afternoon and won't be back until Tuesday. If your up to it, please feel free to post on Jaunt and I'll take on Sensori OverLord when I return. Oh, and noticing your address, how's winter treating you? ;^)

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Replies:

DiaBD Volunteers: EngineeringMartiNZ 6/22/05 1:43 p.m.
     Re: DiaBD Volunteers: EngineeringSteve Levinson 6/22/05 3:37 p.m.
           Re: DiaBD Volunteers: EngineeringMartiNZ 6/22/05 3:54 p.m.

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