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Re: DiaBD Volunteers: Engineering | ||
Posted By: Steve Levinson | Date: 6/22/05 3:37 p.m. | |
In Response To: DiaBD Volunteers: Engineering (MartiNZ) : In the interest of speeding this up a bit - as these levels are getting
There is a secret ammo stash between this area and the next. There is a golden corridor with one panel that seems lighter than the rest, even accounting for the light falling on it. Tabbing on it makes a locked door sound, however. It turns out there is a switch back a ways on the opposite wall behind a panel - there is nothing to distinguish it from the surround wall, so the only way to find it is by tabbing everywhere. : Through the next door we do at least get a working pattern buffer, but still
There is also a Galaxan ambush just before the lift, and it's much more difficult that usual because there are pillars in the way that tend to force the player into one-on-one confrontations, and with no way to recharge shields. It took me several tries to deal with them and still have some shields left. : The last act of the level really requires us to snipe at Galaxans from an
This is really a wild room, and not so easy to get to in and of itself. : The terminal tells us of communications with an AI on the Galaxan ship and
And with that we're off to Jaunt. I'll be going out of town tomorrow afternoon and won't be back until Tuesday. If your up to it, please feel free to post on Jaunt and I'll take on Sensori OverLord when I return. Oh, and noticing your address, how's winter treating you? ;^) |
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Replies: |
DiaBD Volunteers: Engineering | MartiNZ | 6/22/05 1:43 p.m. | |
Re: DiaBD Volunteers: Engineering | Steve Levinson | 6/22/05 3:37 p.m. | |
Re: DiaBD Volunteers: Engineering | MartiNZ | 6/22/05 3:54 p.m. |
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