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Re: DiaBD Volunteers - Let's get out of here!
Posted By: Steve LevinsonDate: 6/16/05 5:27 p.m.

In Response To: Re: DiaBD Volunteers - Let's get out of here! (MartiNZ)

: I also thought this was a good level - the 5D space blew me away as well. I
: like the fact that it is called 'the Tardis' on map view, very appropriate
: for how it works :). I didn't know the specifics of how it works and I'm
: still a bit confused with your description without playing it again, but
: it's great fun going around and around and finding more and more new
: stuff. I don't think you even mentioned it all ... I found another
: right-side passage that's not connected to the top or bottom ones - it
: contains two blue fighters and a couple of fusion batteries I think. Quite
: a work of art all told, and from what I understand (which isn't much), no
: mean feat in Forge.

OK, I went back to take another look at this area. There are actually four complete sets of rings around two overlapping rooms, in addition to that extra passage with the two blue fighters in it, not to mention the outer ring with all the monsters. It's misleading to call anything top or bottom, however, as they all occupy the same physical space and are at the same height. The specifics of how it all works are pretty straight-forward, but incredibly difficult to do in Forge as you mentioned because all the poly's need to line up perfectly on top of each other. What I believe most mapmakers do (not that I'm one of them) is to construct the whole thing in layers, creating a very small offset each time a layer is added and then nudging it into place. The only verticies that need to be shared between layers are the connecting passages (or doorways in this case). I guess the bottom line for the player is is to explore each and every doorway off of what seems to be a single room. All-in-all, one of the finest examples of 5D I've ever seen, but Schmackle in M Evil is probably the ultimate. Schmackle may not have as many connected layers, but it has 2 complete levels that are connected in two different spots. But that's another scenario, and we've already volunteered that one.

: I took out all the MOAHs this time around - SPNKR from afar into the whole
: advancing group, good fun and I'm still not short of ammo a few levels on;
: well not missiles at least, assault rifle ammo is a little short.

I'm having less trouble with ammo this time around (yeah, I'm playing it again as we go - it doesn't take that long and it makes it easier to write each segment). Last time I found myself with way more SPNKR ammo than I needed, though, so taking out the MOAH's is probably a nice way to use it, and have fun.

Would you like to do the next one?

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Replies:

DiaBD Volunteers - Let's get out of here!Steve Levinson 6/16/05 7:55 a.m.
     Re: DiaBD Volunteers - Let's get out of here!MartiNZ 6/16/05 2:32 p.m.
           Re: DiaBD Volunteers - Let's get out of here!Steve Levinson 6/16/05 5:27 p.m.
                 Re: DiaBD Volunteers - Let's get out of here!MartiNZ 6/16/05 5:48 p.m.
                       Re: DiaBD Volunteers - Let's get out of here!Steve Levinson 6/17/05 6:30 a.m.

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