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Re: DiaBD Volunteers: With a little help
Posted By: Steve LevinsonDate: 6/11/05 4:15 p.m.

In Response To: DiaBD Volunteers: With a little help (MartiNZ)

: I finished this one last night and was quite inspired to do a write-up of it,
: so here goes: for a start the help refers to the rather unique use of Bobs
: in the level. I'm not entirely sure but I assume if you let them all die
: you are stuck from pretty early on. Unfortunately I'm also still playing
: with no terminal pictures ... not too sure why but I believe this made it
: much harder to work out where to go in the later stage of the level, and
: even led me to inadvertently discover a rather convoluted secret....

I was just re-playing this level myself and was about to start on my own post when I saw yours. I'm glad you posted, because I have a couple of abstracts to finish that are due Monday and I really should get back to working on them ;^)

In any case, the terminal picts provide a hint of the elevator maze you need to navigate, but aren't that much help after all. Don't worry about killing off the bobs, though - the are regenerating, so there will always be someone to help you out.

: From the terminal in the first room it sounds as if this is going to be a
: pretty short trip - just get to the transporter up a lift not too far
: away. Unfortunately it doesn't quite turn out that way. Down the first
: lift we encounter some pirates and a locked door, and then a nasty ambush
: in a 2x recharger room the other way - best to pop back out and take them
: from the corridor; fun with shotguns. Even more fighters pop in from a
: corridor heading out far up above when we get right up to the charger. I
: tried grenading myself up there a few times later on but couldn't quite
: swing it - anything useful there?

Yes, a couple pairs of rockets, so it's worth wasting one to get up there. It is possible to grenade launch yourself up there - put your back to the wall and aim a grenade plus a stream of bullets at your feet, but I find with this scneario that there is an abundance of rockets, but not of AR ammo, so it's probably better to waste a SPNKR.

: heading around the circular ledge we enter a corridor and find: a pattern
: buffer; another 2x recharger; and a few terminals with some random stories
: about: a money-making scheme using BBSes (a nice look at the past with the
: dates 1989-90), with names linked to the "USEC Marathon" ...
: somehow that's not quite right; a green-card lottery to be shut down in
: light of a bill in the Earth government; and a new computer virus - a
: panicky piece of text not unlike what we've seen in the past. Other than
: the mention of the Marathon in this otherwise unrelated scenario, I didn't
: get much out of it all. Anyway, there's a switch here as well.

These were all prevalent Internet scams at the time DiaBD came out. Ah yes, how fondly I remember all the panicky e-mails from friends warning me about the Good Times virus.

: And as the only way to go is back, we soon find out what the switch did.
: Getting back down on the platform over the lava calls for a grenade or
: two, as just pressing the switch doesn't give you quite enough time. After
: clearing the pirates we go down the lift and find some troopers and
: hunters around square columns, which eventually lead us to a locked door
: from near the beginning of the level ... and at least the way I did it,
: not much else of note. Walking up to the door opens it but nothing seems
: different on the other side ... hmmm.

You don't need to use a grenade to bet back down there - just leave the walkway up and jump off of it into an open window (duh). Getting that first platform in the elevator maze to lower itself is still something I haven't quite figured out. It's not tied to the secret switches you're about to mention. Somehow in going through the level a few times, it always lowers eventually.

: Anyway, being curious, I went back and found a door on one side of the second
: square column - which leads to a switch and two breakable circuit boards.
: The result of dealing with these is the draining of the lava from the
: pools and the opening of a door in one of them. I didn't notice that last
: bit for a couple of sweeps, as I was really trying to find something that
: could help me with the mission. But then it turned into quite a secret - a
: MOAH guarding a lift up to an area looking something like 'House of Pain'
: and containing a couple of SPNKRs! And then further on, a lift to a secret
: terminal, situated at the top of the first lava pool - I had wondered what
: was there.

That switch and breakable circuits lower the lava, open the door to the secret area and open the door to the House of Pain area. I actually found the secret terminal first by grenade blasting myself up to the top of the lava falls. I was following my old addage of exploring everywhere that looked reachable. I also noticed a drone up there and got curious. When I was up there reading the terminal, I noticed significant activity in my motion sensor, so I knew there had to be something more to the level. That curiosity led me to spend a couple of hours searching. for a clue. Finally I snuck a peak in Forge and found the hallow column you described - funny, I tried tabbing all those columns before, but I just must not have been square on when tabbing on that one.

It takes a lot of ammo to get through this secret - ammo you may not want to spend just to get a rocket launcher, particularly when there's another secret one on the next level. But we'll get to that soon.

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Replies:

DiaBD Volunteers: With a little helpMartiNZ 6/11/05 2:26 p.m.
     Re: DiaBD Volunteers: With a little helpSteve Levinson 6/11/05 4:15 p.m.
           Re: DiaBD Volunteers: With a little helpMartiNZ 6/12/05 1:43 p.m.

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