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DiaBD Volunteers - Space Walk
Posted By: Steve LevinsonDate: 5/30/05 9:13 a.m.

In the course of most human endeavors, there are milestones that forever change the landscape, and mold the direction in which that endeavor goes from that point on. Marathon is just such a milestone, in the field of Macintosh action games.

With this creation, Bungie has given us a new way of looking at first person action, and raised our expectations far beyond anything that came before.

Many third-party creations have been released to work with the Marathon engine, and within the Marathon framework. There have been sound patches, to alter (or augment) the sounds Bungie released with the game, music patches, to add different background music, shape patches, to alter the way some characters look, new maps, and entire reworkings of the Marathon environment, with some combination of the above. They all fit into two categories, though: enhancements made to fit into the Marathon storyline, or enhancements made to alter the stock Bungie characters such that they would fit into a new worldview. We asked:

Is there not a third alternative?

We asked:

What if you left the Bungie characters alone, but changed their roles? What law says that what Bungie calls Pfhor need to be Pfhor? Why are S'pht the only possible role that Bungie's Compilers can play?

What if you came up with an entirely new storyline, using Bungie's environment, but not related whatsoever to the U.E.S.C. Marathon? Would people play it?

You are about to enter an adventure where what you are used to calling Pfhor are bloodthirsty pirates, roaming the stars for whatever they can steal. Those you have known as S'pht, or Compilers, are Galaxans here, mysterious aliens from another place who hold no malice for humans, but don't like to be crossed. You are still a U.E.S.C. Marine, but the Marathon is not a part of your past. The scenery may look familiar, but make no mistake, you've never been here before...

You've finished your stint at the academy. The way you came in so far ahead of your class, some cadets suspected you of being a plant to spur them on. Before your first assignment, you have been given a week to unwind and recover from the intensive training program. You've decided to use this time to get away from civilization, in your single seater your dad built for you when you were fifteen.

You're out near the edge of patrolled space when you receive a distress call from a nearby travel resort. There are no details, just a desperate plea for help. Included in the message are transfer coordinates. You make a quick decision, and set your personal transporter to the coordinates you've been given. Whatever it is, it couldn't take more than a week to resolve, right?

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Pre-2004 Posts

Replies:

DiaBD Volunteers - Space WalkSteve Levinson 5/30/05 9:13 a.m.
     Re: DiaBD Volunteers - Space WalkKyjel 5/30/05 12:07 p.m.
           Re: DiaBD Volunteers - Space WalkSteve Levinson 5/30/05 12:37 p.m.
                 Oops!Steve Levinson 5/30/05 1:01 p.m.
     Re: DiaBD Volunteers - Space WalkAdam Ashwell 5/30/05 2:09 p.m.
           Re: DiaBD Volunteers - Space WalkSteve Levinson 5/30/05 3:00 p.m.
                 Re: DiaBD Volunteers - Space WalkKyjel 5/30/05 3:11 p.m.
                 Re: DiaBD Volunteers - Space WalkMartiNZ 5/31/05 12:23 p.m.
                       Re: DiaBD Volunteers - Space WalkSteve Levinson 5/31/05 3:48 p.m.
                             Re: DiaBD Volunteers - Space WalkDr. John Sumner 6/1/05 4:02 a.m.
                                   Re: DiaBD Volunteers - Space WalkSteve Levinson 6/1/05 6:13 p.m.
                                         Re: DiaBD Volunteers - Space WalkDr. John Sumner 6/2/05 3:44 a.m.

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Pre-2004 Posts

 

 

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