/-/S'pht-Translator-Active/-/


Re: In-game screenshots !
Posted By: Me_43Date: 4/25/05 1:17 a.m.

In Response To: Re: In-game screenshots ! (•M)

: Yes all E0-in-game screenshots, otherwise it wouldn't make much sense to post
: them :)
: I've added the 'hunter-ai' to other monsters and they follow you around in a
: weird synchronised choreography.
: It's a bit a case of 'just one tiny chocolate' before the engine explodes,
: freezes or barfs.

Umm yeah, that'd be the array size limits (looks around embarressedly) most of them still exist. (yes they were chosen largely arbitrarily)
They are...

Tags - 500 (unused)
InterLevel Tags - 100 (unused)
InterLevel Integers - 100 (unused)
Platforms - unlimited
Player Inventory - 500 types of items
Particles - 4000
Particle types - 50
Shots - 1024
Solids - 500 (unused)
Flash types - 50
Liquids - 200
Weapon types - 30
Monsters - 300
Monster types - 50
Polygons - 1000
Lines - 1000
TextureArray - Infinite!
StaticTextures - 32 (for internal use only anyway, don't bother asking what for)
Graphics - Infinite
Music - 1 at a time, automatically deletes
Sounds - infinite
Lights - 50
Item types - 150
Items - 50
Sequences - 50
Shot types - 1000 (WTF? why did I set this so high?!?!)

You CAN break these limits without making a Chernobyl, but when you have, the program becomes extremely temperamental and random variables start changing ;)...

Increasing these limits is an absolutely trivial task, but removing them is a little more complex. I'll increase them hugely for the next build just now.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

New E0 buildMe_43 4/22/05 7:55 p.m.
     Re: New E0 buildD-M.A. 4/22/05 8:19 p.m.
           Should work straight from the box. *NM*Me_43 4/22/05 8:21 p.m.
                 Re: Should work straight from the box.D-M.A. 4/22/05 8:35 p.m.
                       Re: Should work straight from the box.Me_43 4/23/05 12:05 a.m.
                             Re: Should work straight from the box.D-M.A. 4/23/05 3:02 a.m.
                                   AH! I know what this is~! Gimme a sec! Will fix! *NM*Me_43 4/23/05 3:05 p.m.
                                         Ere! The SOB should work now!! Redownload!Me_43 4/23/05 6:06 p.m.
                                               Re: Yup! works! *NM*•M 4/24/05 12:56 a.m.
                                               IT's ALIVE! ALIVE I TELL YOU!D-M.A. 4/24/05 1:42 a.m.
                                                     I'm still having trouble with the program...Tyler 4/24/05 6:51 a.m.
                                                           Re: Uhm, what's your configuration? comp/os/etc? *NM*•M 4/24/05 8:47 a.m.
                                                                 Re: downloaded Scenario1 ?•M 4/24/05 8:54 a.m.
                                                                       Re: downloaded Scenario1 ?Tyler 4/24/05 6:04 p.m.
                                                                             Re: programtrouble•M 4/24/05 10:30 p.m.
                                                                                   Re: programtroubleMe_43 4/25/05 12:57 a.m.
                                                                                   Re: programtroubleTyler 4/25/05 1:00 p.m.
                                                                                         Re: programtrouble•M 4/25/05 1:53 p.m.
                                                                                               Re: programtrouble•M 4/25/05 2:00 p.m.
                                                                                                     Re: programtroubleMe_43 4/26/05 1:09 a.m.
                                                     Re: IT's ALIVE! ALIVE I TELL YOU!Me_43 4/25/05 1:19 a.m.
                                                     Re: wiggles•M 4/25/05 2:05 a.m.
                                               It's alive!Bob-B-Q 4/24/05 8:07 a.m.
                                               Re: mad imagery•M 4/24/05 8:44 a.m.
                                                     Re: mad imagery•M 4/24/05 11:06 a.m.
                                                           In-game screenshots? *NM*ukimalefu 4/24/05 4:24 p.m.
                                                                 Re: In-game screenshots !•M 4/24/05 10:19 p.m.
                                                                       Re: In-game screenshots !Me_43 4/25/05 1:17 a.m.
     Re: New E0 build•M 4/23/05 3:55 a.m.
           Re: New E0 build [old build img]•M 4/23/05 4:20 a.m.
                 Hmmm... That scorpion ship looks familiar :P *NM*D-M.A. 4/23/05 4:32 a.m.
                       Re: Hmmm... That scorpion ship looks familiar :PD-M.A. 4/23/05 4:34 a.m.
                             Re: MoaJ•M 4/23/05 4:46 a.m.
                                   Re: MoaJD-M.A. 4/23/05 5:00 a.m.
                                         Re: MoaJ•M 4/23/05 5:30 a.m.
                                   Re: scale of Pfhor-corvette [img]•M 4/23/05 5:38 a.m.
                                         Re: scale of Pfhor-corvette [img]D-M.A. 4/23/05 5:54 a.m.
                                               Re: scale of Pfhor-corvette [img]•M 4/23/05 6:07 a.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.