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Re: NO more loops!
Posted By: Forrest of B.orgDate: 2/20/05 5:50 p.m.

In Response To: Re: NO more loops! (Steve Levinson)

: I think the best solution would
: probably be to make it impossible to save a game in which the outcome is
: already determined. For example, it's too easy to save a game in
: Moontanning in which it's too late to succeed. My solution would be to
: eliminate pattern buffers outside of the starting and ending rooms and to
: seal off the starting room once the player leaves it. I would also make
: sure that the pattern buffer in the ending room is only active if you have
: succeeded. That way the player would have to go on to the next level in
: the failure branch and be stupid enough to save their failed game to get
: stuck in a loop. It still wouldn't be perfect, but better than the current
: situation.

That was how I had originally designed Moontanning, but there were many request (some by you I recall) to add in pattern buffers to it. If you think it's a good idea to take them out, then by all means, certainly!

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Pre-2004 Posts

Replies:

Eternal Mappersgoran 2/20/05 1:02 p.m.
     Re: Eternal MappersSteve Levinson 2/20/05 3:16 p.m.
           Re: Eternal MappersForrest of B.org 2/20/05 4:00 p.m.
                 NO more loops!ukimalefu 2/20/05 4:38 p.m.
                       Re: NO more loops!Steve Levinson 2/20/05 5:20 p.m.
                             Re: NO more loops!Forrest of B.org 2/20/05 5:50 p.m.
                       Re: NO more loops!Forrest of B.org 2/20/05 9:41 p.m.
                             Re: NO more loops!RyokoTK 2/21/05 3:16 a.m.
                                   Re: NO more loops!Steve Levinson 2/21/05 5:57 a.m.
                                         Re: NO more loops!; Or....luke9 2/21/05 8:11 p.m.
                                         Re: NO more loops!Forrest of B.org 2/21/05 8:26 p.m.
                             Re: NO more loops!ukimalefu 2/22/05 7:43 p.m.

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Pre-2004 Posts

 

 

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