: I think the best solution would
: probably be to make it impossible to save a game in which the outcome is
: already determined. For example, it's too easy to save a game in
: Moontanning in which it's too late to succeed. My solution would be to
: eliminate pattern buffers outside of the starting and ending rooms and to
: seal off the starting room once the player leaves it. I would also make
: sure that the pattern buffer in the ending room is only active if you have
: succeeded. That way the player would have to go on to the next level in
: the failure branch and be stupid enough to save their failed game to get
: stuck in a loop. It still wouldn't be perfect, but better than the current
: situation.
That was how I had originally designed Moontanning, but there were many request (some by you I recall) to add in pattern buffers to it. If you think it's a good idea to take them out, then by all means, certainly!