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Re: Eternal Volunteers - Run, Coward!
Posted By: D-M.A.Date: 2/14/05 12:01 a.m.

In Response To: Re: Eternal Volunteers - Run, Coward! (D-M.A.)

Oh, forgot; yes, the turrests on this level was actually supposed to shoot at you, so you would have to run all the time. Forrest, what happened to that?

: Yep, this is my work, although I never did any enemy placement for my
: levels, so I'll let Forrest take the blame for that :P
: Regarding the design, I always tend to make human and Jjaro levels very
: symmetric. Too me, this looks cool, and I never really thought it bugged
: anyone else. I guess I'll have to rethink that abit then, aye? Thanks for
: the comments!

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Replies:

Eternal Volunteers - Run, Coward!Steve Levinson 2/13/05 8:35 p.m.
     Re: Eternal Volunteers - Run, Coward!D-M.A. 2/13/05 11:36 p.m.
           Re: Eternal Volunteers - Run, Coward!D-M.A. 2/14/05 12:01 a.m.
                 Re: Eternal Volunteers - Run, Coward!Forrest of B.org 2/14/05 1:49 a.m.
                       Re: Eternal Volunteers - Run, Coward!Dr. John Sumner 2/14/05 2:34 a.m.
                             Re: Eternal Volunteers - Run, Coward!Forrest of B.org 2/14/05 5:34 p.m.

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Pre-2004 Posts

 

 

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