: Animation: M, can you put your animations into usage thingy? All you have to
: do is export the meshwork files to some format in the wanted pose, then
: reimport, open both the original file and the deformed mesh in a text
: editor, then copy everything after "EDGES" from the original to
: the new one [replacing the old 'EDGES' and afterwards data in the second
: copy]...
sure! np! I'll write a PhotoShop-action-thinghy... or uh
I'll give it a run when I'm home, poor code-challenged little me :) (And will try to document your Wyrding Way of animation, so OTHERS can build/animate/texture too, wink, hint, nudge)
: might have to explain in more detail... oh well not enough time
: right now...
I'll keep you busy...