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Re: alright, let's make E0 happen...
Posted By: •M (from work)Date: 2/7/05 5:15 a.m.

In Response To: alright, let's make E0 happen... (Me_43)

: Animation: M, can you put your animations into usage thingy? All you have to
: do is export the meshwork files to some format in the wanted pose, then
: reimport, open both the original file and the deformed mesh in a text
: editor, then copy everything after "EDGES" from the original to
: the new one [replacing the old 'EDGES' and afterwards data in the second
: copy]...

sure! np! I'll write a PhotoShop-action-thinghy... or uh
I'll give it a run when I'm home, poor code-challenged little me :) (And will try to document your Wyrding Way of animation, so OTHERS can build/animate/texture too, wink, hint, nudge)

: might have to explain in more detail... oh well not enough time
: right now...

I'll keep you busy...

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Pre-2004 Posts

Replies:

alright, let's make E0 happen...Me_43 2/6/05 11:07 p.m.
     Re: alright, let's make E0 happen...RyokoTK 2/7/05 3:26 a.m.
           Re: alright, let's make E0 happen...Forrest of B.org 2/7/05 12:22 p.m.
                 Re: alright, let's make E0 happen...RyokoTK 2/7/05 3:36 p.m.
                       Re: alright, let's make E0 happen...goran 2/8/05 1:27 a.m.
     Re: alright, let's make E0 happen...•M (from work) 2/7/05 5:15 a.m.
           Re: alright, let's make E0 happen...me 43 (from school) 2/7/05 4:12 p.m.
                 Re: alright, let's make E0 happen...TwelveMotion 2/7/05 4:53 p.m.

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Pre-2004 Posts

 

 

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