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alright, let's make E0 happen...
Posted By: Me_43Date: 2/6/05 11:07 p.m.

...by porting Marathon.

Let's see what needs doing...

Textures: Stolen from TTEP 5.0 :> And PNG's are supported.
Physics: I'll deal with this. Eventually.
Maps: Same deal; I'll write an app to convert...
Terminals: Still need implementing
Sounds: Little help??
Multiplayer: Soon to come.
AI: Andy SHOULD have this done soon... if not, I can knock together some Marathon-level AI...
Animation: M, can you put your animations into usage thingy? All you have to do is export the meshwork files to some format in the wanted pose, then reimport, open both the original file and the deformed mesh in a text editor, then copy everything after "EDGES" from the original to the new one [replacing the old 'EDGES' and afterwards data in the second copy]... might have to explain in more detail... oh well not enough time right now...

...If someone ELSE could lead this project, that'd be awesome; Ich haben nicht Time. And my keyboard is a bit broken; I can't use the top row [numbers and brackets] :<

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Pre-2004 Posts

Replies:

alright, let's make E0 happen...Me_43 2/6/05 11:07 p.m.
     Re: alright, let's make E0 happen...RyokoTK 2/7/05 3:26 a.m.
           Re: alright, let's make E0 happen...Forrest of B.org 2/7/05 12:22 p.m.
                 Re: alright, let's make E0 happen...RyokoTK 2/7/05 3:36 p.m.
                       Re: alright, let's make E0 happen...goran 2/8/05 1:27 a.m.
     Re: alright, let's make E0 happen...•M (from work) 2/7/05 5:15 a.m.
           Re: alright, let's make E0 happen...me 43 (from school) 2/7/05 4:12 p.m.
                 Re: alright, let's make E0 happen...TwelveMotion 2/7/05 4:53 p.m.

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Pre-2004 Posts

 

 

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