: I rather like the start of this level, I'm a sucker for huge spaces with
: battles to fit them. I wish you could see the battle going on from the
: upstairs part, but the ledge for the windows is too high. One of the
: switchs in the ship, when flipped, repairs the curcitry textures around
: it, and it looks weird to me.
That switch problem is seen in multiple spots. I wonder if there was a change in the dimensions of switches between different iterations so that the switch texture no longer fills the space. The switch and wire textures are next to each other on a single, larger texture so that if there is misalignment, both will show.
I, too, like this level a lot. Adding all the monsters in the outside area really spruced things up from Mk II. The strategy there is to run in circles and avoid the enemies as best you can until the door to the building opens. If you stop to try and take out the multiple juggers, troopers and MOAH's, you're pretty much dead - at least on TC. Story wise, there is nothing much to report on this level. As noted before, you can acquire both enforcer scatter guns and flame throwers. Very nice - I like the way Forrest has integrated bits of all three Marathons into Eternal.