: That is correct - but the first couple of times through I did what Adam did.
: The flow through this level is horrible and it's not at all clear where
: the player has to go next. I guess Forrest included those switches Adam
: mentioned so that the player can finish the level if they get confused,
: but I agree, it doesn't seem quite right. The infinitely regenerating
: flame-throwing enforcers are a royal pain on this level. There are no real
: safe zones for the player and, hence, you have to keep moving and always
: watch your back.
One normal, meny of these enforcers ignored me, and instead fired into walls and the floor, trying to get at bobs, I assume.
: Yes, the place you start is supposed to be what's left of Leela's crashed
: ship. But somehow this level doesn't feel like a real place. Symmetry or
: not, it's probably my least favorite level of the scenario - not bad
: enough to be scrapped totally, but it could use a lot of reworking.
It is also one of my least favorits too, but I think it could be good, given some reworking. I think the part of this that started me looking at it less favroably was the first fight when a hulk falls from the sky. That bothered me somehow.