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Re: Eternal Volunteers - Witty Title
Posted By: Steve LevinsonDate: 1/15/05 10:35 a.m.

In Response To: Re: Eternal Volunteers - Witty Title (Dr. John Sumner)

: It is possible to complete the level without firing at any switches. The key
: is to head FIRST for the switch in the northwest room (between transporter
: alpha to the west and transporter beta to the northwest). That's the only
: one available to the player initially. Hit that one, head back to the
: other side of the level, hit the symmetric switch on that side, go back to
: the other side, see which switch is now available, etc... Eventually, you
: will end up in the control room in the middle, where the final switches
: are located.

That is correct - but the first couple of times through I did what Adam did. The flow through this level is horrible and it's not at all clear where the player has to go next. I guess Forrest included those switches Adam mentioned so that the player can finish the level if they get confused, but I agree, it doesn't seem quite right. The infinitely regenerating flame-throwing enforcers are a royal pain on this level. There are no real safe zones for the player and, hence, you have to keep moving and always watch your back.

Yes, the place you start is supposed to be what's left of Leela's crashed ship. But somehow this level doesn't feel like a real place. Symmetry or not, it's probably my least favorite level of the scenario - not bad enough to be scrapped totally, but it could use a lot of reworking.

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Replies:

Eternal Volunteers - Witty TitleAdam Ashwell 1/15/05 7:18 a.m.
     Re: Eternal Volunteers - Witty Titleblake37 1/15/05 8:00 a.m.
     Re: Eternal Volunteers - Witty TitleDr. John Sumner 1/15/05 10:02 a.m.
           Re: Eternal Volunteers - Witty TitleSteve Levinson 1/15/05 10:35 a.m.
                 Re: Eternal Volunteers - Witty Titleblake37 1/15/05 10:46 a.m.

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Pre-2004 Posts

 

 

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