: Are any of you playing this on TC? Yes, the layout is fun, but the monster
: regeneration problem makes it surprisingly difficult - so much so that
: stopping to save your game or recharge your shields is downright dangerous
: and has a moderate probability of leaving you with an unplayable game. And
: the core - on TC the monsters always follow you in, and they just keep on
: coming. If you try to take the time to clear the room, another batch will
: rush in just as you finish clearing out the last. Forget using the
: platform - the projectile fighters and troopers will knock you off it
: every time. Basically, I found this level to be incredibly frustrating on
: TC and look forward to it being replaced with Core Done Blew. Forrest, if
: Adam never comes through with the bridge level, I would suggest using a
: monster impassible barrier to keep the regenerating monsters out of the
: core and populating the core with a fresh, finite batch of monsters to
: keep everyone happy.
Nope, normal all the way! That sounds like a good idea for a compremise between the diffculty levels. I really find this a fun level to play, it would make a good netmap, Forrest.