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Re: Eternal Volunteers, Can't TOZT This
Posted By: blake37Date: 1/11/05 3:34 p.m.

In Response To: Re: Eternal Volunteers, Can't TOZT This (Adam Ashwell)

: I just got back from what was delaying me (a violin lesson at an unusual
: time) and was about to start my post when I found you'd already done it.
: I'm a bit relieved, as I'm quite tired (playing a
: very..."active" violin piece with a piano for the first time and
: going through it about 7 times is very tiring, as is studying for exams).
: I think I should be able to manage most of the time, but there are several
: days where my schedule will be loaded - or I'll just be too tired to do
: the post. On Friday I have my first two exams (Honors Matter and Energy
: and Honors US History), so would you mind taking over on Thursday night so
: I can study? That'd mean doing the first level of Chapter 2. Also, on
: Tuesday and Wednesday next week I'd like for you to take over so I can
: study for exams (Monday is a day off, so I can manage that, and Friday I
: have no exams, so I only need those two nights). Thanks again for your
: willingness to step in for me.

Tuesday, wednesday and (this) friday? Should be no problam at all. I know what you mean about being tired by by playing something, try doing Master of Puppets seven (hehe) at full speed. Good luck with the exams!

: Yes, this level does have alot of strange architecture - as Forrest has
: mentioned before this was one of the first levels of Eternal he ever made.
: I have no problem with the architecture in most of the level - I think
: it's very refreshing and just plain creative. However, in the area with
: all the switches which has you running around flipping switches and
: opening doors, I find the design very contrived and bland. But it's fun
: ^_^.

Don't get me wrong, I like the weird architecture, I'd just like it more if it had a few touches on it to make it seem a little more used or something (some kind of boxes or something? I dunu)

: About how Tycho sounds, there's good reason for that, and Forrest did it
: intentionally. This is the competely sane, nice, lovable Tycho (although,
: Forrest, he should be a bit more cuddly - maybe using more anime-ish
: emoticons ^_^...:-P). As I said earlier, I think this is rather senseless
: architecture. For some reason I witheld my comments regarding the hulks
: until now. As someone else has undoubtably pointed out, the hulks have no
: hulk sounds, just flickta sounds. Also, is it just me, or did they get a
: whole lot wimpier health-wise? I took out the one in this room with
: about...ten? shots from the fusion pistol, maybe even less. And I
: certainly didn't miss the room before - I guess you're just blind :-P.

I certintly am blind, pluse I started out kinda far from that room. Cuddly Tycho? hmm, I could see that "You must kill me :..(" (Crap,I don't rember how to do a crying face) I did notice the flickta sounds with the hulks, but I didn't notice the health thing, but, granted, i never tried to kill one, because they always went after the other baddies instead of me.

: For some reason I had some issues in this area - and not the kind making it
: unplayable, it was TOO playable. There were NO Pfhor running in here for a
: long time. I ran out of grenades and had to go back to look for another
: trooper rifle and saw the rather large mass of fighters (and one trooper
: who was kind enough to lend me his firearm) run in from where they spawn
: (I saw them already there - maybe they hadn't targeted me until then?),
: and then when I returned to the core they followed, making it much more
: fun ^_^.

I had that problem too, word for word. Maybe put a gaggle of fighters in that room to begin with, or make it a monster goal?

: This level is short but sweet. True, it lacks many things, but it makes up
: for that in sheer simplistic fun.

It is a fun level. Oh, one more thing I for got tomention, the little wall thing that goes around the room with the term is paper thin, something that bothers me for some reason. Maybe it's just me :)

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Pre-2004 Posts

Replies:

Eternal Volunteers, Can't TOZT Thisblake37 1/11/05 2:54 p.m.
     Re: Eternal Volunteers, Can't TOZT Thisblake37 1/11/05 3:10 p.m.
     Re: Eternal Volunteers, Can't TOZT ThisAdam Ashwell 1/11/05 3:18 p.m.
           Re: Eternal Volunteers, Can't TOZT Thisblake37 1/11/05 3:34 p.m.
                 Re: Eternal Volunteers, Can't TOZT Thisblake37 1/11/05 3:37 p.m.
                       Re: Eternal Volunteers, Can't TOZT ThisAdam Ashwell 1/11/05 3:39 p.m.
                             Re: Eternal Volunteers, Can't TOZT Thisblake37 1/11/05 3:41 p.m.
                                   Re: Eternal Volunteers, Can't TOZT ThisAdam Ashwell 1/11/05 3:44 p.m.
           Re: Eternal Volunteers, Can't TOZT ThisForrest of B.org 1/11/05 3:43 p.m.
                 Re: Eternal Volunteers, Can't TOZT ThisSteve Levinson 1/11/05 4:14 p.m.
                       Re: Eternal Volunteers, Can't TOZT Thisblake37 1/11/05 4:26 p.m.
                       Re: Eternal Volunteers [major spoilers]Forrest of B.org 1/11/05 6:10 p.m.

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Pre-2004 Posts

 

 

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