: So the lesson creative types should take away from this is: Always strive to
: make the worst piece of garbage you can, especially when working on a
: project that already has an enthusiastic fanbase, because that will drive
: away everyone but the most devoted die-hards. Keeping your hard work
: inaccessible is what real entertainment is all about.
: Everyone knows Alfred Hitchcock made too much money to ever be considered an
: important figure in the history of cinema. That's why his movies are
: derided by critics and ignored by film aficionados. Same with the Beatles.
: Who could bear to listen to their so-called music now that we know how
: commercially successful it was? Who among us could call himself a Beatles
: fan and live with his conscience? We can see this principle at work even
: today, in the hordes of conscientious gamers who avoid games like
: Half-Life 2 and World of Warcraft. Any game with that kind of popular
: profile must be a primarily commercial enterprise, and all good Americans
: know such things are beneath contempt.
: Evaluating a movie, game, song or any creative effort on its aesthetic appeal
: in and of itself is a fool's errand. Sophisticates like ourselves know the
: real test of art is whether it has made too much money, in our estimation,
: for its creators.
: All real art is an elitist circle jerk, all real artists starve, and nobody's
: mom is allowed to have good taste. No exceptions. Ever.
: -Matt
I agree, I think, Just because something sells, doesn't mean it's crap. Unless you don't care about selling crap for money. I think.