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Re: It better not suck then | ||
Posted By: Forrest of B.org | Date: 12/9/04 7:45 a.m. | |
In Response To: Re: It better not suck then (ukimalefu) : HUh!? what!? Phfor aren't people, only humans are. ;^) :^p Pfhor are people too, you xenophobic asshat! ;-) I think Kom's point was, or might have been, or should have been, that the more believable and sympathetic your enemy is, the better the story. Good (as in well-written) villains are believable people with their own motives who think that what they are doing is right, for someone at least, even if only themselves; their ends just disagree with your own. An enemy that can't be sympathized with isn't really a villain, it's just an opposition. That said, I think Halo, with better technology to work with (mostly the enemy's vocabulary), really played that up better than Marathon did. Elites seem like real enemy warriors, not mindly automatic running and shooting at you while spewing some prerecorded messages. And the original point that Kom was making, Grunts, actually adds to the believability of the enemy - why am I shooting these weak little things? Well, if a bunch of toddlers were trying to shoot me I'd probably take them out too, no matter how bad I might feel about it. |
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