Today is October the Seventh, which means today is Eternal Mk III Day.
The two missing levels from Mk II are there, thanks to last-minute work by mister D-M.A. All ten levels for Ch3, as well as a new weapon and a new monster, are there as well. I've tried to squash all the major bugs from Mk II kind of last-minute, as Adam Ashwell was assigned to the bugfixing during most of this development cycle, but as it turns out, he quit. No hard feelings Adam, just wish I'd known sooner.
As before, some of it is buggy, some of it is ugly, some of it is boring. Hopefully some of it is interesting too. I'm pretty sure it all works this time, no play-stopping bugs like in Mk II, but someone's sure to find something somewhere.
It's all uploading as I type this to...
http://eternal.psyjrnir.ner/