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Re: Engine/Zero models
Posted By: •MDate: 10/1/04 11:27 p.m.

In Response To: Engine/Zero (Me_43)

: So. I need models, in .OBJ format, NO BONES (E0 uses stances), trimesh only,
: with textures and UV co-ordinates in the file. 32-bit textures of a size
: up to 512x512 are good

If you somehow can import the files from Meshwork, I can offer a bunch of models, textured and boned.
some models

Meshwork can export : 3DMF, POV-RAY, VRML, 3DS and DXF, and ofcourse there is the meshworkfile itself.
I'm quite charmed of Meshwork, (low-poly trimesh builder), however mac-only...
DIMENSION3 can import meshworkfiles into it's DimAnimator aplication, again mac-only (yet).
Aleph-One used to be able to import DimAnimator's files, which are xml-collections.
I'm a bit disappointed with the lack of updates of A1, and am thinking to switch over to Dimension for gamebuilding.

Anyway, if you like some of my models and can figure out how to import them, gimme a yel.

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Pre-2004 Posts

Replies:

Engine/ZeroMe_43 9/30/04 9:57 p.m.
     Re: Engine/ZeroLittle Kago 10/1/04 6:18 a.m.
           Re: Engine/ZeroRyokoTK 10/1/04 7:31 a.m.
                 Re: Engine/ZeroMista_B 10/1/04 9:13 a.m.
                       Re: Engine/ZeroMe_43 10/1/04 2:38 p.m.
                             Re: Engine/Zerothermoplyae 10/1/04 4:59 p.m.
                                   Re: Engine/ZeroMe_43 10/1/04 5:41 p.m.
                                         Re: Engine/ZeroAdam Ashwell 10/1/04 6:29 p.m.
                                               Re: Engine/ZeroMe_43 10/1/04 11:04 p.m.
                                                     Re: Engine/ZeroAndrew Nagy 10/4/04 8:04 a.m.
                                                           Re: Engine/ZeroD-M.A. 10/4/04 10:03 a.m.
                                         Re: Engine/Zerothermoplyae 10/2/04 8:02 p.m.
                       Re: Engine/ZeroRyokoTK 10/1/04 6:33 p.m.
                             Re: Engine/ZeroMista_B 10/1/04 7:33 p.m.
                                   Re: Engine/ZeroRyokoTK 10/2/04 4:41 a.m.
                                         Re: Engine/ZeroAdam Ashwell 10/2/04 5:44 a.m.
                                         Re: Engine/ZeroLittle Kago 10/2/04 2:18 p.m.
                                               Re: Engine/ZeroRyokoTK 10/2/04 4:39 p.m.
                                                     Re: Engine/ZeroMista_B 10/2/04 5:43 p.m.
                                                           Re: Engine/ZeroRyokoTK 10/2/04 6:48 p.m.
                                                                 Re: Engine/ZeroMe_43 10/2/04 11:34 p.m.
                                                                       Re: Engine/ZeroMista_B 10/2/04 11:38 p.m.
                                                                             Re: Engine/ZeroMe_43 10/3/04 9:38 p.m.
                                                                       Re: Engine/Zero•M 10/3/04 12:15 a.m.
     Re: Engine/ZeroSpeaker-To-Animals 10/1/04 6:52 p.m.
           Re: Engine/ZeroMe_43 10/1/04 10:57 p.m.
                 Re: Engine/ZeroAndrew Nagy 10/4/04 8:03 a.m.
     Re: Engine/Zero models•M 10/1/04 11:27 p.m.
           What's a Fetch? Looks cool! *NM*D-M.A. 10/2/04 2:56 a.m.
                 Fetches are from Myth. *NM*Adam Ashwell 10/2/04 4:12 a.m.
                       Hmm... been a while since I played Myth :P *NM*D-M.A. 10/2/04 4:32 a.m.
           Re: Engine/Zero modelsSpeaker-To-Animals 10/2/04 12:37 p.m.
                 Re: Engine/Zero modelsMe_43 10/2/04 11:36 p.m.
           Re: Engine/Zero modelsMe_43 10/2/04 8:29 p.m.
                 Re: Engine/Zero modelsD-M.A. 10/2/04 10:23 p.m.
                 Re: Engine/Zero models 700kb here•M 10/2/04 11:52 p.m.
                       Re: Engine/Zero models 700kb hereMe_43 10/3/04 9:35 p.m.
                             Ugh! Pain!Me_43 10/4/04 11:53 p.m.
                                   Re: Brain! Hurts!•M 10/5/04 7:31 a.m.
                                         Re: Brain! Hurts!Me_43 10/5/04 10:07 p.m.

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