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Re: Lost Lands (Spoilers) | ||
Posted By: Steve Levinson | Date: 9/6/04 8:15 a.m. | |
In Response To: Re: Lost Lands (Spoilers) (Steve Levinson) I never heard anything else here from the team that brought us Lost Lands and was wondering if anythine more was coming of the scenario or if the bugs I identified had been fixed. I need to ammend my original review, however, as I had a lot of problems that had nothing to do with Lost Lands. Ah, the joys of patches and forgetting what's what. When I played this the first time, I had patched the game to use the 3D shapes files. I didn't realize that this only works with the included textures and that it's not sufficient to simply uncheck the 3D shapes box in the AO prefs - the scripts have to be removed as well. That explains why everything was so dark. Secondly, the self-regenerating O2 was the result of an enhancement script that I didn't realize I had installed - one of those things you download try out and then forget it's there. OK, with these things fixed, I could now play the game as intended! : OK. Now that I've finished P.F., I've turned my attenntion to Lost Lands.
Make that 2 levels are unplayable. : First of all, the coolest trick - O2 that replenishes itself. Why haven't we
Again, that had nothing to do with this scenario, but it is a cool concept and Forrest has incorporated it into Eternal. : First level - handle with care. This sets the stage for what is to come, a
The terminals in general need work - this problem continues throughout the scneario. : Second level - Trapped beneath the waves. A really cool level. The layout is
All of these things remain true. : Third (& fifth) level - Smashed Golf ball. Well, this one's certainly
Much lighter now, but everything else holds true. I spent a lot of time searching for a way to open locked doors before finding a very well-hidden room with a couple of switches. Also, this time I didn't need to use an underwater transporter - the exit is through a weird sometimes blocked-sometimes not transporter. : Fourth level - Transition. Don't play this level if you have epilipsy. Not
: Sixth level - Cold, Lost and Dead. What were you thinking? 99.99% of players
OK, the darkness part is no longer a problem, but getting around in this level still is, and there is no way to get where you need to go without cheating from what I can tell. At least there is a pattern buffer now that I had missed seeing before, but it's a bit lame to identify it with english text, 'Press Action Key'. : Seventh Level - The Crusade of King Andrew. This is really two different
OK, with a PB on the previous level, this is significantly easier now, but the player can still arrive at the entrance to the ship without sufficient shield strength to swim through the boiling liquid to access the ship. For some reason, the switch at the end worked for me this time, making it possible to play the rest of the game. : Perhaps I'll give the last two levels a try later by vidding the first of
Eighth Level - Sewer Power. Again, what were you thinking?! There is no pattern buffer that I could find until near the end of the level; ditto for the O2 recharger. The level is populated with a ton of aliens (black f'lickta) and there is not nearly enough ammo to take them out. The only alternative, given the cramped quarters, is to stand-punch them, but there are so many of them that the player is occasionally trapped without enough wiggle room to get around them. The one cool trick is the use of dead aliens as 1X shield power-ups (they basically drop a power-up when they die), so shield recharging is not a problem - it's just that without resorting to cheat codes to save one's game, the player will never reach the final PB alive - at least not on TC. Speaking of which, at one point I dropped down to kindergarten just to try to make the punch-killing go faster. It didn't - although they are less aggressive, they still take just as long to kill. This makes no sense. The player must spend a fair bit of time under water fighting aliens - there just isn't enough O2 to make it. Finally, the labels on the terminal maps are way too small - they are barely legible with my eyes pressed right up against the screen (I'm nearsighted). Without these labels, the player has no idea what to do, so you really need to enlarge them. Ninth Level - Foreign Vizitorz. Basically just a repeat of the ship level without any monsters or anything. It's supposed to be a transition and information level, but we'll need to see chapter 2 to properly judge it. Well, to summarize, there are a lot of problems with Lost Lands. Still, there are some things that are really unique and gameplay is a lot of fun. I really enjoyed playing parts of it and would definitely like to see these bugs and miscalculations straightened out so that I can play it without resorting to using cheat codes. And I would definitely like to see Chapter 2! |
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Replies: |
Lost Lands | Mazaro | 5/31/04 6:12 p.m. | |
Re: Lost Lands | Mista_B | 5/31/04 9:21 p.m. | |
Re: Lost Lands | Mazaro | 6/2/04 1:48 p.m. | |
I'm too busy playing Phoenix Falling - Later *NM* | Steve Levinson | 6/1/04 8:23 a.m. | |
Re: Lost Lands (Spoilers) | Steve Levinson | 6/19/04 7:35 a.m. | |
I can't play this thing! | ukimalefu | 6/21/04 1:43 p.m. | |
Re: I can't play this thing! | D-M.A. | 10/7/04 10:36 a.m. | |
Re: Lost Lands (Spoilers) | Steve Levinson | 9/6/04 8:15 a.m. | |
Re: Lost Lands (Spoilers) | Adam Ashwell | 9/7/04 11:08 a.m. | |
Re: Lost Lands (Spoilers) | Steve Levinson | 9/7/04 1:30 p.m. | |
Re: Lost Lands (Spoilers) | Mazaro | 10/7/04 2:22 p.m. | |
Re: Lost Lands (Spoilers) | D-M.A. | 10/7/04 7:25 p.m. | |
Re: Lost Lands (Spoilers) | Mista_B | 10/7/04 7:50 p.m. | |
Re: Lost Lands (Spoilers) *NM* | gBoth...? | 10/12/04 1:30 p.m. | |
Re: Lost Lands (Spoilers) | Andrew Nagy | 10/12/04 6:50 p.m. | |
BLAM! *NM* | Mista_B | 10/12/04 9:13 p.m. | |
Your Mom! *NM* | ukimalefu | 10/12/04 11:54 p.m. | |
Dink! *NM* | Vid Boi | 10/13/04 2:34 a.m. | |
Not *that* again! *NM* | Steve Levinson | 10/13/04 7:32 a.m. | |
For great justice! *NM* | Mista_B | 10/13/04 10:15 a.m. | |
What you say ??? *NM* | Forrest of B.org | 10/13/04 10:16 a.m. | |
Re: Someone set us up the bomb!!! *NM* | •M | 10/13/04 11:02 a.m. | |
Roziante VIII *NM* | Andrew Nagy | 10/13/04 9:40 p.m. |
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