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Eternal - Level 12
Posted By: Steve LevinsonDate: 9/4/04 2:25 p.m.

Forrest - you have way to much fondness for regenerating monsters. That said, this is one level that is finally beatable on TC in spite of them, and it's actually one of the few levels in any Marathon scenario where the concept works, and works quite well. Although it's a constant pain when no room is a safe haven for long, there is ample room to deal with the monsters and there are ample places to save your game and recharge before another monster is resurrected. The big difference between this one and the others is the monster density - in levels 6 and 9, the shear numbers of regenerating monsters were overwhelming. Particularly on level 9, you couldn't save your game without fear of being trapped. Again, the layout is a bit symmetric for the Pfhor, but it's not so noticeable here. This isn't a memorable level, but it's fun to play. My one gripe is that the initial stairway is very narrow and difficult to get into while potentially under jugger fire. I would like to request that it be widened a bit, so that the player doesn't keep jumping over it while attempting to enter it.

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Pre-2004 Posts

Replies:

Eternal - Level 12Steve Levinson 9/4/04 2:25 p.m.
     Re: Eternal - Level 12Dr. John Sumner 9/4/04 3:26 p.m.
           Re: Eternal - Level 12blake37 9/5/04 5:58 a.m.

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