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Re: A Message to the Eternal Team (or anyone else)
Posted By: Adam AshwellDate: 8/25/04 6:18 a.m.

In Response To: Re: A Message to the Eternal Team (or anyone else) (Adam Ashwell)

So, uh, no response to the texture suggestions? Well, I didn't expect much. I won't push the matter. I am, however, screwing around with Photoshop on the horizontal pipe texture from Set 4. I've made a cylindrical indentation (horizontal) along the bottom half, and I'm trying to see if I can get it to say "UESC MARATHON" in there or something, plus I'm adding a sort of red strip bar thing...

Okay, Forrest, I'm going to be honest. Levels 16 and 19 are nowhere. I'm sorry Forrest, but I can't stand working with these textures. I don't fully understand why, but, these textures just don't work for me. I can't seem to get the results that I want. I'm sorry, but, I'm not sure I'll be able ot finish these maps in any reasonable amount of time with these textures.

Thats pretty much why I would like those texture changes I suggested. Well, thats what I have to say. I'm going to keep trying, though. Maybe its just because I'm not in the "mode" for Set 5. Well, I'm sorry for complaining about this.

: While in Italy, I thought alot about Eternal.

: First of all: There's a map I would like "added" to Chapter 1
: whenever I get around to working on Chapter 1 again. I'd like a map
: centering around the bridge of the Marathon. Now, this will require slight
: story changes. Pretty much, I want a map between levels 8 and 9. In a
: story sense, Eternal would probably be better off without this, as its
: kinda unnecessary. But Eternal is also a scenario. So I'd like to request
: a tiny change to allow this. Okay, so, the player has deactivated the
: power distributor on level 8, and you've got to get into Tycho's core.
: However, there's a rather large problem: You can't get inside. Durandal
: controls the doors even to Tycho's own core, and he ain't helpin'.
: However, there is a way to get around this. In case something happened to
: Durandal rendering him unable to perform his duties, control of certain
: key areas can be routed from him to Tycho or Leela. This was never really
: expected to happen, so its not easy to do. There are several locations
: from which this (and other important things) can be done. However, all but
: the bridge are currently controlled by the Pfhor. Fortunately, the areas
: controlled by the Pfhor have been cut off from the command network (the
: command network is independent of the normal network; even while
: Engineering is not on the normal network, its still on the command
: network) from the bridge. So, the Pfhor are pushing to get inside the
: bridge. A rather confusing series of advances, retreats, attacks, and
: counter-attacks has left groups of humans and Pfhor scattered around the
: areas outside the bridge. The Pfhor have seized the lower area of the
: bridge itself, but the upper area is being held by security. And so, in
: the middle of this mess, the player is dropped in, to get to the upper
: bridge and route control of key functions to Tycho. I know this isn't
: really great in accordance to story, but I think it'd be a cool map. I
: think a good name for it would be "A Bridge Too Far" (kinda
: stupid, but I can't think of much better). Also, Hulks would be a good
: thing for this level (Hulks are trying to smash into the upper bridge).
: Well, what do you think?

: Second of all: Forrest, I think you've misunderstood the criticisms about the
: textures. The textures themselves are good. It's just that, we need more
: textures. I don't know if this will be done, or when, but, I think that
: you should screw the color system, and make more unique textures for each
: set. Keep what we have. For Set 4, stick with the grey textures and
: special textures. Add some more colorful details to the grey textures.
: Then make some more textures. Also, why not use some M1 textures for Set 4
: and Set 5? Tim Vogel's got 512x512 M1A1 textures. He's even got 1024x1024,
: but thats too much, in my opinion (Eternal's 512x512 are slow enough on my
: computer). Maybe make some modifications to the textures to suit you. If
: you like my suggestions, then, just do them whenever you feel like it. No
: hurry. Maybe for Eternal X or something. Overall, your textures rock.
: Just, we need some more variety. Oh, and, for Set 4 at least, bring back
: those two hallway textures you had made and had to dump. Those things
: kicked ass, man.

: So, thats my two cents. I dunno if these are practical, or whether or not
: you'll like them, but its just what's been going through my head.

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Pre-2004 Posts

Replies:

A Message to the Eternal Team (or anyone else)Forrest of B.org 8/23/04 12:52 a.m.
     Re: A Message to the Eternal Team (or anyone else)blake37 8/23/04 3:34 p.m.
     Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/23/04 5:42 p.m.
           Re: A Message to the Eternal Team (or anyone else)mneub12 8/23/04 5:53 p.m.
                 Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/23/04 6:35 p.m.
                       Re: A Message to the Eternal Team (or anyone else)mneub12 8/24/04 6:42 a.m.
                             Re: A Message to the Eternal Team (or anyone else)Andrew Nagy 8/24/04 7:12 a.m.
                                   Re: A Message to the Eternal Team (or anyone else)mneub12 8/24/04 7:58 a.m.
                                         Re: A Message to the Eternal Team (or anyone else)Andrew Nagy 8/24/04 9:22 a.m.
                                               Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/24/04 10:32 a.m.
                                                     Re: A Message to the Eternal Team (or anyone else)Andrew Nagy 8/24/04 5:00 p.m.
     MY HEAD JUST EXPLODED!!!D-M.A. 8/24/04 12:50 a.m.
           Re: MY HEAD JUST EXPLODED!!!Forrest of B.org 8/24/04 10:33 a.m.
     Re: A Message to the Eternal Team (or anyone else)Adam Ashwell 8/24/04 5:14 a.m.
           Re: A Message to the Eternal Team (or anyone else)Adam Ashwell 8/24/04 7:02 a.m.
                 Re: A Message to the Eternal Team (or anyone else)Steve Levinson 8/24/04 9:36 a.m.
                       Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/24/04 10:44 a.m.
                       Re: A Message to the Eternal Team (or anyone else)a disreputable source 8/24/04 4:57 p.m.
                             Yes!Steve Levinson 8/24/04 7:06 p.m.
                                   Forrest - Here's the dual liquid trickSteve Levinson 8/25/04 3:39 a.m.
                                         Re: Forrest - Here's the dual liquid trickAdam Ashwell 8/25/04 3:49 a.m.
                                               Re: Forrest - Here's the dual liquid trickSteve Levinson 8/25/04 9:07 a.m.
           Re: A Message to the Eternal Team (or anyone else)Adam Ashwell 8/25/04 6:18 a.m.
                 Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/26/04 4:41 p.m.
                       Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/26/04 5:23 p.m.
                             Re: A Message to the Eternal Team (or anyone else)Simon of team Sigma 8/26/04 5:53 p.m.
                                   Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/26/04 6:25 p.m.
                             Revised Set5 shuttles/archives now online *NM*Forrest of B.org 8/26/04 6:17 p.m.
                                   Forrest, check your email -_- *NM*Simon of team Sigma 8/26/04 6:37 p.m.
                                   Re: Revised Set5 shuttles/archives now onlineblake37 8/27/04 3:02 a.m.
                                         Re: Revised Set5 shuttles/archives now onlineAdam Ashwell 8/27/04 3:04 a.m.
                                               Re: Revised Set5 shuttles/archives now onlineblake37 8/27/04 3:09 a.m.
                                                     Re: Revised Set5 shuttles/archives now onlineAdam Ashwell 8/27/04 3:10 a.m.
                                                           Re: Revised Set5 shuttles/archives now onlineblake37 8/27/04 3:14 a.m.
                                                                 Re: Revised Set5 shuttles/archives now onlineAdam Ashwell 8/27/04 3:21 a.m.
                                                                       Re: Revised Set5 shuttles/archives now onlineblake37 8/27/04 3:24 a.m.
                                                                             Re: Revised Set5 shuttles/archives now onlineAdam Ashwell 8/27/04 3:26 a.m.
                                                                                   *BANG* reloads shotgunsblake37 8/27/04 3:30 a.m.
                                                                                         Re: *BANG* reloads shotgunsAdam Ashwell 8/27/04 3:38 a.m.
                                                                                               Re: *BANG* reloads shotgunsblake37 8/27/04 3:44 a.m.
                                                                                                     Thanks for the entertainment :) *NM*Steve Levinson 8/27/04 5:11 a.m.
                                                                                                           we'll be here till thursday! *NM*blake37 8/27/04 5:59 a.m.
                                   CoolAdam Ashwell 8/27/04 3:03 a.m.
                                         Re: CoolForrest of B.org 8/27/04 8:41 p.m.
                                               Re: CoolAdam Ashwell 8/28/04 1:45 a.m.
                                                     Re: CoolAdam Ashwell 8/28/04 1:55 a.m.
                                                           Re: CoolForrest of B.org 8/28/04 5:17 p.m.
                                                     Re: CoolSimon of team Sigma 8/28/04 3:38 p.m.
                                                     Re: Coolgoran 8/29/04 7:49 a.m.
                                                           Re: Coolblake37 8/29/04 8:35 a.m.
                                               Re: Coolblake37 8/28/04 1:54 a.m.

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Pre-2004 Posts

 

 

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