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Re: 3D level problem
Posted By: Me_43Date: 7/5/04 7:44 p.m.

In Response To: Re: 3D level problem (Siphonopho)

: I think the biggest thing to think about is which option would allow your
: casual map mapker to come along and fiddle around with the new features
: you are going to implement, without adding a serious learning curve?
: 'Cause I remember trying out Photoshop...hmm..all my attempted textures
: ended up looking like gradients.....
Good point.

: #1 sounds great, and who cares if it's not "proper", so long as it
: works. But I'm not quite sure what you mean by "the proper
: way"---"more standard way" of doing things.
Hmm... Go see why people disliked AO B&B. Same reasons pretty much would apply to #1.

: #3 seems fun, I think I've seen this in UT before (feel free to correct me on
: that if I'm wrong). I think the effect was something like The Never
: Ending Stairs . Jump down one floor, walk around the corner, boom, you're
: back at the top of the stairs you just jumped from. But you say it'll take
: a lot of work, so unless many vote for it, I say bah to this.
It depends... that map in UT probably had a portaly-teleporter thing (Like the ones that are everywhere in Q3), not a proper CIP...

: Concerning #4, would manually creating floors/walls/ceiling be done a 3D
: modeling program or something? If so, and you chose to go with this
: option, then maybe your "best of both worlds" idea would indeed
: be the best.
Again, it depends, you could probably do maps in a modelling app, or something similar (Think WorldCraft or QuArK), or maybe having #1, but with the *option* of adding solids...

: There's my opinions. I hope I didn't paint a bull's eye on myself by saying
: something stupid up there. Off I go, back to my dark corner.
Heh, you didn't. Thanks for the response.

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Pre-2004 Posts

Replies:

3D level problemMe_43 7/4/04 8:35 p.m.
     Re: 3D level problemBob-B-Q 7/5/04 4:03 a.m.
           Re: 3D level problemMe_43 7/5/04 7:46 p.m.
                 Re: 3D level problemSteve Levinson 7/6/04 6:41 a.m.
                       Re: 3D level problemMe_43 7/6/04 2:46 p.m.
     Re: 3D level problemSiphonopho 7/5/04 3:37 p.m.
           Re: 3D level problemMe_43 7/5/04 7:44 p.m.

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Pre-2004 Posts

 

 

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