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Re: Bungie Map Contest
Posted By: deathmongerDate: 7/5/04 5:26 p.m.

In Response To: Re: Bungie Map Contest (mneub12)

: Do you know how many maps there are?

Ok, here is the list:

Bungie Announces...

•Winner - Overall

Megiddo Game by James Hastings-Trew, of Saskatchewan, Canada
Intricate map, intricate shapes changes and a map that not only in part mimics a real world site but also makes it work, not many maps have done that as well as this one. Shades of Prime Target with a sprinkling of Marathon.

•Winner - Single Player

Be Quick or be Dead by Mark Hatzitaskos, of Athens, Greece
The map works - it seems as if the structures there ought to be and serve some purpose as of yet unknown. The shading could have been better but it does not detract too much from an otherwise excellent map.

•Winner - Net Map

Aqualung by Liam "Anubis" Furniss, of ... no fixed abode
Fun, the water transporters work and not many maps can boast that. A great "King of the Hill" map for around four players. The more the merrier :)

•Winner - Best use of Anvil
Reckless Endangerment by Tyson Green, of Revelstoke, B.C.
When someone comes along and does something entirely new - makes this a winner. The map is a fun net map with some cool physics. Yet, the graphics and their method of employ creates a winner and we only wish we had implemented these effects in the Trilogy.

•Winner - Best use of Forge

Missed Island by Jason Harper, of Colorado Springs, CO
Some truly amazing map making effects - ones which even had the best of us confounded for... at least for a few seconds. The "how to" levels are terrific and would have won on their own.

•Runner up - Best use of Forge

WaterWorld by Naoya Takahashi, of Nara, Japan
A sometimes beautiful and intricate design that flows well. Counting points and transparent lines probably took up the most time.

•Runner up - Single Player

Hostile Takeover by Chuck Simciak, of Cleveland Heights, OH
The humor alone catapults the map up to this spot. Add intricate design and you have a great map.
And...

Montsegur by Mark Gelotte, of Phoenixville, PA
Nicely laid out with some interesting puzzles and architectural features.

•Runner up - Net Map

Here be Dragons by David Cornwell, of Seattle, Wa
A "nice looking" map with neat lighting effects, could have done with better shading but otherwise an outstanding map.

•Runner up - Best use of Anvil

Arx Immanis by Søren Bech Jensen, of Copenhagen, Denmark
Terrific use of Anvil. Even the Infinity application has been altered. This takes us all back to the fervor of how some map makers were attacking Marathon One. A great effort and we look forward to seeing the finished product. Need we say more?

All winners will receive the "Bungie for Life" prize and all Runners up will get special editions of the Marathon Trilogy. Our thanks go out to all entrants and we hope that you have all had as much participating as we've had judging.

•Honorable Mentions:

9 minutes 37 seconds lite
Aguanaise
BioLab 1
Chucker Brawl
Credit Hell
Insane, in a Crazy Sort of Way
L O R O F+1
O, do not Forsake Me
Revenge
Rogue Moon
Take me home
Volvox Station

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Pre-2004 Posts

Replies:

Bungie Map Contestmneub12 7/5/04 1:41 p.m.
     Re: Bungie Map ContestSimon of team Sigma 7/5/04 2:50 p.m.
           Re: Bungie Map Contestmneub12 7/5/04 4:21 p.m.
                 Re: Bungie Map Contestdeathmonger 7/5/04 5:17 p.m.
                 Re: Bungie Map Contestdeathmonger 7/5/04 5:26 p.m.
                       Re: Bungie Map Contestmneub12 7/5/04 6:56 p.m.
                             No problem man *NM*deathmonger 7/6/04 6:18 a.m.

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Pre-2004 Posts

 

 

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