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Re: Lost Lands (Spoilers)
Posted By: Steve LevinsonDate: 6/19/04 7:35 a.m.

In Response To: Lost Lands (Mazaro)

: I'm looking for feedback on Lost Lands.

OK. Now that I've finished P.F., I've turned my attenntion to Lost Lands. Well, there are some cool tricks here that I've never seen anywhere else. Some of them work, some don't, and one level in particular is basically unplayable. You have some work to do before this scenario is ready for prime time.

First of all, the coolest trick - O2 that replenishes itself. Why haven't we seen this before? Why shouldn't you be able to replenish your O2 when above water? Exactly - it works nicely here - no need for O2 rechargers or canisters.

First level - handle with care. This sets the stage for what is to come, a basic intro level with an interior area that is unlit and would be unnavicable were it not for lit doors. More of this to come, but much worse later. Terminal text with simplistic language and poor grammar - we can help you with this later if you fix the rest of the scenario.

Second level - Trapped beneath the waves. A really cool level. The layout is fairly straight-forward but there are lots of places to explore and many different approaches. The pattern buffer is too far into the level, however, making repeated attempts necessary. Also, some platforms don't work as intended, I think, so that the player can easily be trapped and have to use hangtime - it they picked up the AR first! This definitely needs some work. Once the pattern buffer is found, the rest is fairly easy. Too bad it becomes essential to kill some Bob's, though - just no way around it when they get in the way and refuse to move.

Third (& fifth) level - Smashed Golf ball. Well, this one's certainly unique. The player starts out in complete blackness and is ambushed as soon as they reach a point where there is light. It takes a few attempts to get this right. The use of landscape textures on walls, floors and ceilings is very disconcerting, but I think this is the effect you were going for. There is a suicide trap early on - go through the wrong door and there is no way out. This needs to be fixed. The rest of the level is pretty good, although dark for my taste. Unfortunately, the player has to do a lot of exploration to find they necessary switches, chip and chip slot to access, and there is no logical sequence to help guide the player. The exit can only be reached from an underwater transporter - something that is not at all obvious and would only be found by an inveterate explorer like me ;^)

Fourth level - Transition. Don't play this level if you have epilipsy. Not only are the floor and ceiling textured with landscape textures, but the walls switch textures at a rapid rate.

Sixth level - Cold, Lost and Dead. What were you thinking? 99.99% of players will give up on this one. I basically found it to be unplayable without cheating. Perhaps you could do this one blindfolded since you designed it, but the rest of us can't. So why did you blindfold us? It's an interesting trick to make the level completely unlit except for brief flashes of light, but there is no way to visualize the elevations in map mode, so the correct path is not at all evident. I did learn quickly how to take out the solitary monsters without taking damage, but the lack of a pattern buffer meant I had to keep doing this over and over again. Totally frustrating. And once I took out the second monster, I found myself in a hole I could not get out of. Apparently there is a way, as you put a shield power-up down here, but I never figured it out and had to use AO's cheat codes to escape. After this, I still found myself trapped in the room with the first alien weapon. Perhaps there is a trick to getting to a high enough elevation to exit this room, but I never found it, and believe me, I tried - for more than an hour. I had to cheat again to escape. Since I didn't want to repeat all of this in total darkness, I cheated and used AO's cheat codes to save my game. Actually, the rest of the level was beatable in map mode after about a couple dozen tries and multiple monster ambushes. I would hate to have to do this without a saved game! You gotta fix this level - I think it's probably fixable and could be interesting to play, but there is a need for a pattern buffer somewhere and the flashes of lighting need to be much more frequent. And you need to make it easier to climb up the formations!

Seventh Level - The Crusade of King Andrew. This is really two different levels in one - the first being a continuation of the last, but with partial daylight. This can be tough going, but it's possible to beat it without cheating after several tries. Unfortunately, withought a pattern buffer in the last level, that means repeating all of the last level. You desperately need that pattern buffer! The second part is on board a crashed UESC ship, but you used a lot of Pfhor textures which seem out of place here. The ship is fun to explore, but there is no fighting. This is probably OK, but I would have thought that some of those native beasts would have made it inside the ship. In any case, who would have guessed that those nearly black squares are actually switches? I figured it out, but a lot of people might not. The biggest problem, however, is that the main power switch up on the bridge didn't work. I replayed the level twice thinking I had missed something or messed up and failed to make the switch operational but, no, I just couldn't get it to work. And with that, my Lost Lands experience came to an end.

Perhaps I'll give the last two levels a try later by vidding the first of them, but I've had enough frustration for one day! All-in-all, there's a lot here to like, but some major reworking is needed to make it playable.

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Pre-2004 Posts

Replies:

Lost LandsMazaro 5/31/04 6:12 p.m.
     Re: Lost LandsMista_B 5/31/04 9:21 p.m.
           Re: Lost LandsMazaro 6/2/04 1:48 p.m.
     I'm too busy playing Phoenix Falling - Later *NM*Steve Levinson 6/1/04 8:23 a.m.
     Re: Lost Lands (Spoilers)Steve Levinson 6/19/04 7:35 a.m.
           I can't play this thing!ukimalefu 6/21/04 1:43 p.m.
                 Re: I can't play this thing!D-M.A. 10/7/04 10:36 a.m.
           Re: Lost Lands (Spoilers)Steve Levinson 9/6/04 8:15 a.m.
                 Re: Lost Lands (Spoilers)Adam Ashwell 9/7/04 11:08 a.m.
                       Re: Lost Lands (Spoilers)Steve Levinson 9/7/04 1:30 p.m.
                             Re: Lost Lands (Spoilers)Mazaro 10/7/04 2:22 p.m.
                                   Re: Lost Lands (Spoilers)D-M.A. 10/7/04 7:25 p.m.
                                         Re: Lost Lands (Spoilers)Mista_B 10/7/04 7:50 p.m.
                                         Re: Lost Lands (Spoilers) *NM*gBoth...? 10/12/04 1:30 p.m.
                                               Re: Lost Lands (Spoilers)Andrew Nagy 10/12/04 6:50 p.m.
                                                     BLAM! *NM*Mista_B 10/12/04 9:13 p.m.
                                                           Your Mom! *NM*ukimalefu 10/12/04 11:54 p.m.
                                                                 Dink! *NM*Vid Boi 10/13/04 2:34 a.m.
                                                                       Not *that* again! *NM*Steve Levinson 10/13/04 7:32 a.m.
                                                                             For great justice! *NM*Mista_B 10/13/04 10:15 a.m.
                                                                                   What you say ??? *NM*Forrest of B.org 10/13/04 10:16 a.m.
                                                                                         Re: Someone set us up the bomb!!! *NM*•M 10/13/04 11:02 a.m.
                                                                             Roziante VIII *NM*Andrew Nagy 10/13/04 9:40 p.m.

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Pre-2004 Posts

 

 

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