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Re: RED 1.1: Re
Posted By: Mark LevinDate: 6/2/04 9:39 p.m.

In Response To: Re: RED 1.1: Re (Steve Levinson)

: You left out the mini-level Chaos Inc., which does have what I consider to be
: a rather significant bug. The expectation is that when the platform
: finishes rising, you will head directly forward toward the image of
: Michael holding Joshua's corpse. There is a transport poly directly in
: front of the player, but people like me who are leary of ever going
: directly forward will tend to side-step as they move forward, mising the
: teleport poly entirely. I actually thought something was seriously wrong
: the last time I played this level, as I never found the exit until I
: thought to return to the starting position. What I would suggest is making
: the entire center an exit poly.

Hmm... I could have sworn that *all* the sides of the elevator were solid, and the only place it was possible to go to at all was the exit polygon. Maybe we should make that the case, since it's obviously what Ian meant to happen (only we'd be ensuring the player has no choice, where Ian either relied on psychology or simply forget to make all the walls solid).

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Pre-2004 Posts

Replies:

RED 1.1: ReMark Levin 6/2/04 3:42 p.m.
     Re: RED 1.1: ReSteve Levinson 6/2/04 5:53 p.m.
           Re: RED 1.1: ReMark Levin 6/2/04 9:39 p.m.

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