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RED 1.1: Tastes Like Evil
Posted By: Mark LevinDate: 5/21/04 11:59 a.m.

This level is extremely difficult, contains one of the most difficult puzzles in the scenario, and several bugs.


  • Remove infinite regeneration of beetles (the effect can be simulated with new ambushes being released by triggers. This will make it impossible to lock down monsters on the level with the AI limit.
  • Place a pattern buffer right before the entrance to the blood run. Since I now know about the switch over the blood pool, and with the need to repeat the entire level on failure removed, I don't think the puzzle needs any more changes. Although, perhaps we could make the switch more obvious (flashing or something).

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Replies:

RED 1.1: Tastes Like EvilMark Levin 5/21/04 11:59 a.m.
     Re: RED 1.1: Tastes Like EvilSteve Levinson 5/21/04 8:08 p.m.

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