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RED 1.1: Jagermeister's Nightmare
Posted By: Mark LevinDate: 5/20/04 2:21 p.m.

I can't think of any changes to make to And Why Did I Have To Do That. Sir, so we may as well skip on to the next level.


  • Provide 2 mine packs directly in front of each breach point. There have to be 2 because, if the player is unlucky enough to be holding the empty mine layer while picking them up, one will be immediately loaded into the weapon.
  • Change first terminal to tell the player to return to it after finishing the level, and change the victory message to tell the player to go to the "secret" exit that leads to the crashed ship's exterior (head back into the caves and go east). Alternatively, the messages could be changed to make it explicitly clear that you will be teleported after reading the victory message, because right now it's rather abrupt and the first message instructions aren't very clear.

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Replies:

RED 1.1: Jagermeister's NightmareMark Levin 5/20/04 2:21 p.m.
     Fine *NM*Steve Levinson 5/20/04 6:19 p.m.
     Re: RED 1.1: Jagermeister's NightmareDylan 5/24/04 4:52 p.m.
           Re: RED 1.1: Jagermeister's NightmareSteve Levinson 5/25/04 2:36 p.m.
                 Re: RED 1.1: Jagermeister's NightmareDylan 5/27/04 11:41 a.m.

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