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RED 1.1: Floating in Agony
Posted By: Mark LevinDate: 5/4/04 12:48 p.m.

This is a very short level, but I still think it could use some tweaking:


  • Change the teleporter so that you don't arrive facing a wall. Currently, the teleporter is set to move the player to polygon 119, which is directly in front of the door into the hangar; since you are facing north when speaking to Ian you arrive facing the door and with the monsters behind you. I suggest that this be moved to polygon 81, at the south end of the hangar. This would give you an immediate view of the contents of the hangar, and also give you much more space to work with as you are in a large open area with all the monsters on one side of you instead of among the crates and surrounded.
  • This is more of an aesthetic beef, and I realize we're not trying to change Ian's intentions, but I really think the chapter screen before this level would be much better after this level. This level wraps up the first story arc in the game, and the following level makes a clean break and begins the second; in between is a natural place to put a chapter transition instead of having it interrupt the climax the way it does right now.

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Replies:

RED 1.1: Floating in AgonyMark Levin 5/4/04 12:48 p.m.
     Re: RED 1.1: Floating in AgonyDr. John Sumner 5/4/04 1:55 p.m.
           Re: RED 1.1: Floating in AgonySteve Levinson 5/4/04 2:13 p.m.
                 Re: RED 1.1: Floating in AgonyMark Levin 5/4/04 2:24 p.m.
     Re: RED 1.1: Floating in AgonySteve Levinson 5/4/04 2:11 p.m.
           Re: RED 1.1: Floating in AgonyDr. John Sumner 5/4/04 2:25 p.m.

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