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Posted By: Starship Security Officer | Date: 3/17/04 5:11 p.m. | |
I haven't finished this yet, so sorry if you are eager to know the entire description of the grenades, but I have an idea for an fps game that I would like to present: Game Idea Game Title: Ultimate Homicide
They found one. But when the NST sent in a scout, the reports back were outrageous. The scout had been killed, and it seems that his reports back through communications before he died were there are a group of degenerates that have formed a large group that are planning to become the new earth's government of communism, dictatorship and total slavery and torture to all of the oppressors, and if the NST doesn't surrender within 3 days, that they would set off a nuclear weapon that they have stashed away. They would be our new, horrible leaders. Plus all of the degenerates in the constructed base they built are armed and dangerous. However awkward it was to send in only one marine, since security has now been important and scarce (since there are only a few marines left), and you are highly trained, intelligent, educated (yes, at that generation, marines had to be so capable that they were given a good education), strong and capable, you have been sent in solo by the NST to infiltrate the base constructed by the degenerates, kill any oppressors, find the nuclear weapon, point it to the outer space and launch it, so that it will explode within outer space. And however cliche' it may seem, the fate of the entire world depends on YOU. This is it. This is Ultimate Homicide. Description: Ultimate Homicide is basically a simple shooter game like Doom, Quake, Duke Nukem, Wolfenstein 3D, etc. but despite its similar occupation, it is far better. In Ultimate Homicide, you have numerous physical capabilities, and there are more tactics to employ when you fight. Needless to say, if you simply stay stationary and fire your weapon, you are very likely to quit this nearly devastated earth. Ultimate Homicide is mostly action, but it isn't mindless action. You have to use your brains a lot, every weapon is as good as the other and has their own strengths and weaknesses. You may be tired or think it's just a little awkward how in games like Quake II, if you have something like the Blaster and if someone else has a BFG, no matter what position you're in, you're at least most likely to get your rear pummeled. Just stopping power matters. You go up with an early weapon, and then you are either killed or forced to surrender or run away because your opponent is carrying a rocket launcher or something. In THIS game, in SOME situations you are most likely to get your rear pummeled, but in SOME situations, no matter what weapon, you may have a stronger advantage. Certain weapons correspond to certain situations, and you don't always have to do stuff like just deny weapons like the pistol all the time. In THIS game, no weapon is better than the other. Like sometimes, when you're in a narrow corridor and someone's approaching you, take out the shotgun. If you are behind an unsuspecting enemy and you got a good, clear shot, take out the pistol and shoot him in the head to make an instant kill, etc. Plus, there are often some puzzles you have to get past, basically mazes and all, and keys to doors and stuff, and it can become quite hard to find your way out sometimes. Quite frankly, though with a simple purpose, Ultimate Homicide is a thinking person's game. In Ultimate Homicide, you don't just use weapons and stuff. You also get an array of numerous gadgets. You have many of them with you such as your motion sensor and night vision goggles. You are also to use these things wisely, as some of them are not always the right decision. You can open boxes and take items out of them, but you store them in your inventory, so if you ever need to load some ammo you collected into a weapon, or heal yourself with any medical supplies you collected, or to put some more onto your armor to repair the damage, you can highlight them in your inventory and use them. Keep in mind that using them takes time before they're applied to your ammo/health/armor. You have a maximum of 150% armor, and when you run out, that is not good, as you are quite vulnerable. Without armor, if you're hit in the head once with anything, you're dead. If you are hit in the torso once with something that couldn't kill you with one shot in the torso, your view kind of tilts, and when hit in the torso again, you're dead. If you're hit in the arms or legs 3 times, then it becomes disabled, and eventually if it isn't treated, you will die. So it's best to crouch, dodge, jump, use the right weapon and basically use and do all that is at your disposal, because while your armor can take a very good deal of damage before being destroyed, you should really be careful when you don't have it. You start out the game with full health and armor, of course your gadgets, your fist fighting and a pistol with a decent amount of ammo for it with you. Like I said before, every weapon has its own strengths and weaknesses, so if you think "Boy, these weapons suck, so I'm going to want to get something like a shotgun as soon as possible!", then, well, you are right stopping power wise, but in Ultimate Homicide, remember that stopping power isn't all that matters, and that sometimes specific weapons work best. However, for situations that you'll encounter in the future, you will need to get more guns and more ammo. Just a precaution for when you start out. In the end, if Ultimate Homicide is ever created, I can guarantee that you'll enjoy it if you're into fps and/or strategy. Weapons: Fist Fighting: In fist fighting, it is simple: You kick, punch and occasionally head-butt (don't worry, since you have a helmet on you don't need to worry about losing brain cells) your opponents. Who here has played GTA III? The fist-fighting is basically like that. If you are up close, you want to finish off or weaken an opponent or maybe you just want to preserve ammo, if you know what you're doing, fist-fighting is an excellent technique for beating down those wretched terrorists. Plus it's fun to watch your hands, feet and view camera (head) thrust forward to strike your opponent from a first person perspective! No secondary fire. When fist fighting, punches, kicks and head-butts are thrown randomly. There is no limit to how much you fist fight. Note: You activate fist fighting by pressing a specific key. Keep in mind that you can fist fight while carrying a weapon. Pistol: The pistol is not a very powerful gun, so usually you wouldn't want to use it if you're in heavy combat situations unless maybe you and/or your opponents are in a certain position where the pistol may be a good choice. However, the pistol makes up for this by being able to kill someone in one hit if you aim at the head, unless that opponent is far away, so it's much better with head-shots than any other weapon in the game. Plus it's pretty accurate and has a decent firing rate and it is highly reliable. Plus, you can always use it for when your other weapons run out of ammo, so don't disregard it simply because it's a pistol. Your trusty sidearm! Primary Fire: Usual firing, slow but accurate.
The pistol has a clip capacity of 20 bullets before you need to commence reload. Reload time is about 3 seconds. Shotgun: The shotgun is a weapon that, while with some choppy accuracy and with bad firing rate (hey, at least it's pump-action), makes up for this by packing a good punch. If you're in close to medium range or if you are fighting an opponent in a narrow corridor, take out the shotgun and blast them away, because in those cases the shotgun triumphs over every other weapon. Plus, if there are a slew of enemies and you're in the right position, it can really make the group of enemies smaller and/or weaker. You DEFINITELY wouldn't want to rely on it for accuracy or speed. But, thank goodness it's around! Primary Fire: Simple, fire straight ahead.
The shotgun has, of course, a one shell clip capacity before you need to commence the shotguns pump-action reload. Reload time approximately 1 second. Machine Gun: The machine gun is a gun that is clumsier in some respects than the pistol (ammo guzzling and slightly less accurate) and isn't as good as the pistol for head shots, but it makes up for this by having a much faster firing rate and more substantial clip capacity. Primary Fire: Usual, fires straight, fast, pretty accurate.
The machine gun carries a clip capacity of 80 bullets before you need to commence reload. Reload time approximately 3 seconds. Grenades: Grenades can be good for clearing out areas... And that's where I left off. Please give any feedback or ideas you may have. |
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Replies: |
Check this out | Starship Security Officer | 3/17/04 5:11 p.m. | |
Re: Check this out | Siphonopho | 3/17/04 5:47 p.m. | |
Re: Check this out | Starship Security Officer | 3/17/04 5:50 p.m. | |
Re: Check this out | Siphonopho | 3/17/04 5:51 p.m. | |
Re: Check this out | Bob-B-Q | 3/18/04 4:33 a.m. | |
Re: Check this out | Steve Levinson | 3/18/04 4:46 a.m. | |
Re: Check this out | Jacke | 3/18/04 9:08 a.m. | |
OMG actual constructive criticism!! | Yossarian | 3/18/04 9:24 a.m. | |
Re: OMG actual constructive criticism!! | Adam Ashwell | 3/18/04 1:10 p.m. | |
Re: OMG actual constructive criticism!! | Starship Security Officer | 3/18/04 6:33 p.m. | |
Re: OMG actual constructive criticism!! | Steve Levinson | 3/18/04 7:07 p.m. | |
Re: OMG actual constructive criticism!! | Elliott | 3/18/04 7:40 p.m. | |
Re: OMG actual constructive criticism!! | D-M.A. | 3/19/04 12:53 a.m. | |
Re: OMG actual constructive criticism!! | Adam Ashwell | 3/19/04 11:48 a.m. | |
Now your're talking! | Steve Levinson | 3/19/04 1:35 p.m. | |
Re: Now your're talking! | Adam Ashwell | 3/19/04 2:12 p.m. | |
Re: Now your're talking! | D-M.A. | 3/19/04 4:38 p.m. | |
Let's Rip It Up! | Adam Ashwell | 3/19/04 5:08 p.m. | |
Re: Now your're talking! | Adam Ashwell | 3/19/04 5:29 p.m. | |
Re: Now your're talking! | Elliott | 3/19/04 6:02 p.m. | |
Re: Now your're talking! | Adam Ashwell | 3/19/04 6:19 p.m. | |
Hold the happiness people. | Yossarian | 3/19/04 7:35 p.m. | |
Re: Hold the happiness people. | D-M.A. | 3/19/04 10:02 p.m. | |
Re: Hold the happiness people. | Jacke | 3/20/04 1:23 a.m. | |
Re: Hold the happiness people. | Adam Ashwell | 3/20/04 3:15 a.m. | |
Re: Hold the happiness people. | the Battle Cat | 3/20/04 8:11 a.m. | |
Re: Hold the happiness people. | Adam Ashwell | 3/20/04 9:24 a.m. | |
Re: Hold the happiness people. | Andrew Nagy | 3/20/04 2:52 p.m. | |
Re: Now your're talking! | D-M.A. | 3/19/04 10:14 p.m. | |
Re: Now your're talking! | Andrew Nagy | 3/20/04 12:28 p.m. | |
Re: Now your're talking! | D-M.A. | 3/20/04 1:21 p.m. | |
Re: Now your're talking! | Kirk | 3/20/04 1:49 p.m. | |
Re: Now your're talking! | D-M.A. | 3/21/04 1:24 a.m. | |
Re: Now your're talking! | Andrew Nagy | 3/20/04 3:01 p.m. | |
Re: Now your're talking! | Adam Ashwell | 3/20/04 4:16 p.m. | |
Re: Now your're talking! | D-M.A. | 3/21/04 12:48 a.m. | |
Re: Now your're talking! | Adam Ashwell | 3/21/04 2:10 a.m. | |
Re: Now your're talking! | Kirk | 3/21/04 8:14 a.m. | |
Re: Now your're talking! | Yossarian | 3/21/04 4:31 p.m. | |
Re: Now your're talking! | Andrew Nagy | 3/21/04 5:21 p.m. | |
Re: Now your're talking! | D-M.A. | 3/22/04 1:53 a.m. | |
Re: Now your're talking! | Elliott | 3/22/04 9:29 a.m. | |
Re: Now your're talking! | Andrew Nagy | 3/22/04 6:46 p.m. | |
Re: Now your're talking! | Andrew Nagy | 3/22/04 6:53 p.m. | |
Re: Now your're talking! | D-M.A. | 3/23/04 12:24 a.m. | |
Re: Now your're talking! | Andrew Nagy | 3/23/04 4:14 a.m. | |
Re: Now your're talking! | D-M.A. | 3/23/04 4:38 a.m. | |
Re: Now your're talking! | Andrew Nagy | 3/23/04 8:10 a.m. | |
Re: Now your're talking! | D-M.A. | 3/23/04 8:38 a.m. | |
Re: Now your're talking! | Adam Ashwell | 3/23/04 11:53 a.m. | |
Re: Now your're talking! | Andrew Nagy | 3/23/04 6:18 p.m. | |
Re: Now your're talking! | Adam Ashwell | 3/23/04 6:53 p.m. | |
Re: Now your're talking! | goran | 3/24/04 1:50 a.m. | |
Re: Now your're talking! | D-M.A. | 3/24/04 2:55 a.m. | |
Re: Now your're talking! | Adam Ashwell | 3/24/04 11:30 a.m. | |
Re: Now your're talking! | Steve Levinson | 3/24/04 11:52 a.m. | |
Re: Now your're talking! | Andrew Nagy | 3/24/04 12:39 p.m. | |
Argh...I said "I guess" twice. [no message] *NM* | Andrew Nagy | 3/24/04 12:40 p.m. | |
Re: Now your're talking! | Adam Ashwell | 3/24/04 12:46 p.m. | |
Re: Now your're talking! | D-M.A. | 3/24/04 12:56 p.m. | |
Re: Now your're talking! | D-M.A. | 3/24/04 12:57 p.m. | |
:ponders: | Yossarian | 3/19/04 1:46 p.m. | |
Re: :ponders: | Jacke | 3/19/04 4:06 p.m. | |
Sounds good to me | deathmonger | 3/19/04 6:20 p.m. | |
Re: Sounds good to me | Adam Ashwell | 3/19/04 6:37 p.m. | |
Re: Sounds good to me | Kirk | 3/20/04 11:16 a.m. | |
Now, ALL YOU PEOPLE LISTEN HERE!!! | Starship Security Officer | 3/19/04 8:13 p.m. | |
PARTY PEOPLE RAISE YOUR HANDS IN THE AIR | Yossarian | 3/19/04 8:29 p.m. | |
You guys are just trying to get me to give up. | Starship Security Officer | 3/20/04 4:37 a.m. | |
Re: You guys are just trying to get me to give up. | Steve Levinson | 3/20/04 5:44 a.m. | |
Re: You guys are just trying to get me to give up. | Adam Ashwell | 3/20/04 5:49 a.m. | |
Re: You guys are just trying to get me to give up. | deathmonger | 3/20/04 6:23 a.m. | |
Re: You guys are just trying to get me to give up. | Adam Ashwell | 3/20/04 6:24 a.m. | |
Re: You guys are just trying to get me to give up. | Jacke | 3/20/04 7:45 a.m. | |
Re: You guys are just trying to get me to give up. | Adam Ashwell | 3/20/04 9:45 a.m. | |
Re: You guys are just trying to get me to give up. | D-M.A. | 3/20/04 1:35 p.m. | |
Re: You guys are just trying to get me to give up. | Ernie | 3/20/04 3:02 p.m. | |
Re: You guys are just trying to get me to give up. | Andrew Nagy | 3/21/04 4:42 p.m. | |
Re: You guys are just trying to get me to give up. | Little Kago | 3/22/04 8:26 p.m. | |
Except Rubicon. *NM* | Andrew Nagy | 3/23/04 4:15 a.m. | |
Re: OMG actual constructive criticism!! | deathmonger | 3/18/04 7:47 p.m. | |
Re: OMG actual constructive criticism!! | Yossarian | 3/18/04 7:57 p.m. |
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