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Re: Engine/Zero
Posted By: •MDate: 3/7/04 1:57 a.m.

In Response To: Engine/Zero (Me!!/_43)

: The following link shows that the program does in fact exist (The room in the
: game is pretty small, in the picture the viewer is outside it, and there's
: no collision detection or anything), and also shows use of transparency
: (The text is just to prove you can see behind the room). Don't be scared
: by the Windows-ness of it, I'm planning on moving to SDL very soon.

: BTW, anyone got more ideas for features they'd like?

Looks promising (but I don't really know what I'm looking at:)
Uh, it would be nice if the FPS-rate is something which can be handled by your-average-machine instead of going G5. Is it ment to replace/add-on A0's graphicmodules?

And a request for features? heh, glowmasks/bumpmasks/those wicked dot3masks/particle generators/different modes of transparency/multiple texturemasks/easy to implement in-game changes (like swapping models for different states of the monsters, and uh...
oh oh! It has to do my laundry too! ;p

A biggy would be how to import the different range of 3d-formats. I'm personally very pleased with Meshwork ( http://codenautics.com/meshwork/ ), awesome LOW-poly modeler (and cheap!)

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Pre-2004 Posts

Replies:

Engine/ZeroMe!!/_43 3/6/04 2:18 p.m.
     Re: Engine/ZeroMe!!/_43 3/6/04 2:20 p.m.
           Re: Engine/ZeroJohannes Gunnar 3/6/04 3:44 p.m.
                 Re: Engine/ZeroAdam Ashwell 3/6/04 4:00 p.m.
     Re: Engine/Zero•M 3/7/04 1:57 a.m.
           Re: Engine/ZeroMe!!/_43 3/7/04 11:32 a.m.
                 Re: Engine/ZeroElliott 3/7/04 2:11 p.m.
                       Re: Engine/ZeroAdam Ashwell 3/7/04 3:25 p.m.

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Pre-2004 Posts

 

 

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