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Re: Tempus Irae Volunteers - Dark/Epicus/Lather .
Posted By: Mark LevinDate: 2/23/04 1:12 p.m.

In Response To: Re: Tempus Irae Volunteers - Dark/Epicus/Lather . (Devo_N)

: That's at least partly intentional. I've always believed the automap made
: things too easy and detracted from the immersion factor. It's not that big
: a map and you ought to be able to remember the location of the stairs,
: without much difficulty.

I actually agree with that statement, but I still feel that Lather overdid it a bit. It's pretty rare that the map is completely filled in immediately upon starting the level; most of the time it just gets less useful as you enter more and more areas.

The complaint about finding the stairs applies to me alone, since I seem to be the only one who has that problem :)

: As such we threw together
: a story - I'm a logician, and I've always kind of admired Cantor, so I
: wrote it around him.

That was one of the original criticisms I voiced early in the TI2 posts: The story does feel like it was thrown together around a set of pre-existing levels, which is not really a failure on the developer's part because that's exacttly what it is. My point was that it wasn't as coherent as TI1's story.

: Kind of funny the way answers turn out, eh? I bet half of the wild theories
: on the story page are attempts to make a bunch of developer fuckups like
: this, consistent.

Sometimes I think that's the best thing about of the story page :P

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Pre-2004 Posts

Replies:

Re: Tempus Irae Volunteers - Dark/Epicus/Lather .Devo_N 2/23/04 12:03 p.m.
     Re: Tempus Irae Volunteers - Dark/Epicus/Lather .Mark Levin 2/23/04 1:12 p.m.

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Pre-2004 Posts

 

 

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