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Weaponry Evaluations | ||
Posted By: Starship Security Officer | Date: 1/5/04 11:47 a.m. | |
Dunno why I felt like it, but here goes:
Note: Keep in mind that NO WEAPON IS BETTER THAN THE OTHER. Each weapon has its own strengths and weaknesses. Never judge any weapon by just one concept. Fists: These are, well, fists. Your fists are plated with spiked brass knuckles. That combined with your tremendous cyborg strength adds up to enough power to kill. There is no secondary attack, but you can simply just press the right button to punch. It remains useful throughout the game, believe it or not. Here are the evaluations. Strengths:
Magnum: Aside from your fists, this is the weapon you start out with. Your semi-automatic standard issue sidearm, as always, is readied for combat, and also has its advantages and disadvantages. Primary fire is simply shooting the pistol. Secondary fire, is, well, shooting a second pistol if you have one. The Magnum remains quite a useful weapon throughout the game, so don't disregard the Magnum simply because it's a pistol and/or it is weapon number 2. Strengths:
Note: If you collect another magnum, press option to bring it up, giving you dual pistols, doubling the deadliness. Press option again to fire the second Magnum. Assault Rifle: This is a weapon known for its deadliness. It is the first weapon you encounter with a primary and secondary fire. It fires automatic bullets in primary fire, whereas in secondary fire it fires grenades. This is a great weapon, like all the others, good stopping power, and good with combo attack (shooting both bullets and grenades at the same time). Just don't fire grenades in close quarters, for that will result in self-devastation, and perhaps even suicide! Strengths:
Fusion Pistol: Want a weapon that matches the style of a old, classic sci-fi movie? Well, take the Fusion Pistol! Well, it's not just the looks that make it great. This is a gun that fires fusion projectiles. While primary fire releases normal projectiles at considerable fire rate, secondary fire will charge up the fusion pistol until you release the button, releasing a more deadly fusion projectile towards your enemy, although it takes some time. Don't hold on to the charging button for too long, or the thing will explode, killing you in the process! Useful weapon though. Strengths:
Missile Launcher: Bringing out the heavy artillery has never been so great! Introducing the Missile Launcher, which fires missiles at your opponent. It's a great weapon. Need I say more? Perhaps I can with these evaluations. Strengths:
Flame Thrower: You just gotta love a nice barbecue aboard the Marathon. The Flame Thrower projects flames, and has no secondary fire. Although it may not be compatible with S'pht compilers, it's deadly up close against other enemies. Strengths:
Weaknesses:
Alien Weapon: This is the weapon that the Pfhor Enforcers carry around and use. Alien Weapons are guns that don't have a secondary fire, but when fired, it releases seemingly instant-hit projectiles at fast rate, though not VERY accurate, although it is fired in a tight radius. The weapons screen will only display an error, and will not display the ammunition or ANY information about this gun, so I guess you will have to learn from experience how many shots there are in these guns. Keep in mind that you can't pick up more than one Alien Weapon, and there are no ammunition containers available. So once you use this thing up, you'd better find another. Strengths:
Weaknesses:
So that's it. Remember kids, no weapon in Marathon is better than the other. Each has their own strengths and weaknesses. It isn't just how powerful a gun is, mind you. There is also accuracy, speed, ammo capacity, etc. Certain weapons best correspond to certain situations, depending on the health, the environment, the opponent, the distance, etc. Always have faith in all of your weapons. Happy happy carnage carnage!
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Replies: |
Weaponry Evaluations | Starship Security Officer | 1/5/04 11:47 a.m. | |
Re: NO WSTE-M'S?! SACRILAGE!!! *NM* | MaxX | 1/6/04 5:26 a.m. | |
Re: Weaponry Evaluations | James Smith | 1/6/04 6:34 p.m. | |
Re: Weaponry Evaluations | goran | 1/7/04 12:53 a.m. | |
Re: Weaponry Evaluations | Power Prick | 1/7/04 8:56 a.m. | |
I apologize =( *NM* | goran | 1/7/04 9:33 p.m. | |
Ay carumba, still too much kindness *NM* | CATS | 1/8/04 2:27 p.m. | |
Re: Weaponry Evaluations | Lunair | 1/7/04 10:33 p.m. |
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