/-/S'pht-Translator-Active/-/


Re: back to mac.
Posted By: LunairDate: 1/2/04 9:30 p.m.

: The problem is it is a lot of linse connected together. I don't need it, it
: is only eye candy. But with the work i put in getting it as far as I have
: I'd like to finish it. It is just a foutin added to make a dull room look
: interesting. Te problem is all the lines are connected and I've run out of
: liquids. I've chaeted the hell out of forge by cuting trasparent lines
: like a mad man, but that can untexture an area.

One thing you can do to cut down on the view problems in Forge -- so long as you don't have to worry about them in the game itself 'cos you're using Aleph One, that is -- is block off your view by changing key polygons into S'pht Doors (or any type, but presets are obviously the easiest). When closed, doors act like negative space, but they keep all the texture data relating to the polygons intact.

I think someone mentioned this recently, though I might have seen it when I searched for something on source.bungie.org; whichever, props to the person who thought of it.

-Lunair

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Re: back to mac.Lunair 1/2/04 9:30 p.m.

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