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Re: Halo 2 Trailer Dialogue (transcription) | |
Posted By: vector40 <brandon@berkeleyhigh.org> | Date: 9/5/02 12:04 a.m. |
In Response To: Halo 2 Trailer Dialogue (transcription) (ElectricSheep) First: something's been making me crazy happy recently, and it's not just the trailor (THAT made me weep). What is it? The Bungie Community is, in a sense, back. As in the ye days of pre-release lore, when HBO, R.net, Marathon's Story, and their friends were small havens of Bungie-philes, making speculation... like this. And now, a full analysis. I'll assume this script is correct, because any discrepancies will be minor. Pilot: "Sir! They
The Earth defense fleet has been holding a defensive formation around Earth. The Covenant fleet folds out of Slipspace — but, using a precision jump, jumps INSIDE the human formation, not outside of it. Pilot, captain, whoever starts flapping to the admiral, because his neatly-formed plan just went apeshit. Admiral attempts to calm him and rectify the situation. : General: "Admiral, you can't let them maintain orbit."
The Covenant ships have broken past the human defense perimeter, have assumed orbital positions to Earth, and are pummeling it with fire. The commander of the ground troops, whose men are taking the hits, compels the admiral to get rid of the ships. But he's having trouble, because their defensive formationm (and as anybody knows, a good, dug-in defensive formation is one of the only advantages an inferior force can have) has been lost. Now, it's just Man against Ape — and the Ape's better. : Admiral: "My frigates are combat ineffective in the fighters. They don't
The Covenant are beginning to send down invasion troops via their carriers. The admiral is attempting to stop them, but his frigates are tied up with fighing the fleet (or destroyed), and his fighters don't have big enough weapons to attack the carriers. Frigates and fighters are the bulk of his fleet. The general, predictably, is shitting himself, because he does NOT want to be fighting several hundred thousand Covenant mano-a-mano on EARTH. : General: "I'm asking you to retarget the orbitals!"
Earth is still taking brutal fire from the orbiting Covenant vessels, and the human ground troops are helpless against it. The ground commander pleads for the admiral to fend them off — but the admiral's caught up in his own problems. He must have reestablished something of a perimeter, and has a "kill zone". (Quick summary for those unfamiliar with miltary nonsense: it's an old formation. Basically, you arrange your guys however, and split up their firing "arcs" into small sections, with everybody covering their own area. You can have some overlap, but not much, to maximize the protected area. The region you're targeting is the area the enemy has to pass through, and when they do, you rake them. There are variations, but the main idea is the same — a particular area where you're "killing". Very old-school.) The kill zone is protecting the planet and fending off the Covenant (sort of) — maybe it's not doing too great, but it's the ONLY thing keeping them from swarming in like bees. If the ships take their attention away from the kill zone, ships will slip through, upsetting the formation and forcing them to stop targeting the zone even more. : Marine: "The core defense is too intense. Our grid is matched, I don't
Tricky. We need verification of this dialogue before I can proceed. : Cortana: "Admiral, tell your men to hold their positions. Reinforcements
Explain itself, pretty much. The MC's going in. : Marine: " advancing below their position, proximity zero." The MC's target, a big-ass Covie ship (cruiser, maybe — maybe a flagship), is directly underneath him, with a proximity of essentially zero. Time to go.
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