In Response To: Damnation times, and other stuff (Glenn Close)
: The following are the times it takes for everything to reappear in Damnation.
: Keep in mind that the timing for something to reappear is independent of
: when it was last picked up, so the wait will at most be what is listed
: below, but most often it will be shorter (except of course if you pick up
: a gun and then sit there waiting for ammo - that would take the entire
: time). For instance, you could pick up a pistol, which takes 30sec to
: reappear, but pick it up 29sec into its cycle, and then another one would
: appear there 1 sec later. Anyone is welcome to double check the numbers.
: Some of them were pretty surprising. In Damnation it only takes 30sec for
: a sniper rifle to appear, while it takes 3min for plasma gernades to
: replenish themselves.
: DAMNATION
: Assault Rifle: 30sec
: Pistol: 30sec
: Shotgun: 30sec
: Plasma Rifle: 30sec
: Plasma Pistol: 30sec
: Sniper Rifle: 30sec
: Rocket Launcher: 2min
: Needler: (NA)
: Frag Gernade: 30sec
: Plasma Gernade: 3min
: Active Camo: 30sec
: Overshield: 1min
: Med Pack: 30sec
: One thing I checked is that the same gun or type of gernade in different
: locations has the same timer. They do. All med packs take 30sec. etc. This
: is a little misleading, though, because the timers are not decided by item
: type, they are reliant on position. This is apparent when you try a game
: type other than with regular-guns slayer. If the game is set for all
: rockets, then the rocket launcher's appearance rates depend on where they
: are. In an all rockets Damnation round, if a rocket launcher is in the
: spot that normally has the sniper rifle, it will take 30 seconds to come
: back because that is how long the sniper rifle takes. But, if a person
: waits for a rocket launcher where the rocket launcher is in normal play,
: he will be there for 2min., since that is how long that location is set
: for.
: While I was at it, I timed some other things: - Bullet holes stay on a
: surface for 3min, and start disappearing sometime after 2 and a half
: minutes
: - Shell casings disappear after 15sec
: - Dead bodies and any guns or gernades they drop remain for 30sec
: - It takes 30sec for the Master Chief to go through his fidget cycle where he
: taps his gun etc.
: The next piece of information is more interesting. A thrown gun remains where
: it lie for 30sec. The original timer for the gun/location has nothing to
: do with it. So, as long as you keep picking up a gun every once-in-awhile,
: it will not disappear. Quickly messing around with this, I had 7 sniper
: rifles in the same room, all coming from the same location. I just ran
: around the room juggling them with an asssault rifle waiting for another
: to come along. The only trick to this is the guns can't be in proximity to
: each other or else one of them will be picked up as ammo.
: To help the debates between which guns are better or worse, I timed the
: reload times. It is hard to be accurate with these so you don't have to
: believe them. For all of them I started the clock as the gun fired its
: last round in the clip, then repeatedly hit the trigger till it fired the
: first round from the new clip.
: RELOAD TIME
: Assault Rifle: 3sec
: Pistol: 2sec
: Shotgun: 5sec
: Plasma Rifle: 2sec*
: Plasma Pistol: 2sec**
: Sniper Rifle: 4sec
: Rocket Launcher: 4sec
: Needler: 3sec
: *time between when it overheats and then shoots again.
: **time between charged shots (I may be slower at this than other people).
: -glenn close
Nice job!
|