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Re: Amazing new BUG
Posted By: ferrexDate: 5/30/02 7:54 p.m.

In Response To: Re: Amazing new BUG (Stormsinger)

: I've noticed that problem with the auto aiming too. In AotCR, at the loading
: zone, I lured about 18 Covs into the zone and froze them.

: After several clips of needler rounds, the aiming seemed to "slide"
: off of them no matter how hard I tried to hold it. The needles themselves
: homed in just fine, but the aiming was all over the place.

This is because you've killed them and most likely imparted a huge velocity into them with the needle explosions. However, when they enter that "frozen" state, they don't update their physics, and consequently won't move--but they still have that velocity.

Now, the second piece of the puzzle: the aiming assist takes the velocity of an object into account and helps track that object. So despite the frozen unit not moving, it still has velocity, and the assist is trying to be helpful by predicting movement that will never happen.

-rex


Message Index




Replies:

Amazing new BUGRazorback 5/30/02 5:21 p.m.
     Re: Amazing new BUGStormsinger 5/30/02 5:28 p.m.
           Re: Amazing new BUGferrex 5/30/02 7:54 p.m.
                 :) *NM*FrogBlast 5/30/02 8:58 p.m.
                 Re: Amazing new BUGStormsinger 5/30/02 11:01 p.m.
                 Re: Amazing new BUGKnight Premier 5/31/02 2:31 a.m.
                       Re: Amazing new BUGSpudBoy 5/31/02 10:34 a.m.
                             Re: Oops...SpudBoy 5/31/02 10:35 a.m.
     Re: Amazing new BUGRazorback 5/31/02 5:28 a.m.
           Re: Amazing new BUGLouis Wu 5/31/02 8:31 a.m.
                 Re: Amazing new BUGRazorback 5/31/02 8:55 a.m.
     Re: Amazing new BUGWarbow 5/31/02 8:46 a.m.
           Re: Amazing new BUGFrogBlast 5/31/02 8:51 a.m.
     Nice job bro! :) *NM*Corgana 5/31/02 9:23 a.m.
           Re: Nice job bro! :)iggens 5/31/02 1:10 p.m.



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