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Re: Halo Bulletin (With SPOPS summary) *SP* | |
Posted By: Louis Wu <halo@bungie.org> | Date: 2/28/13 3:10 p.m. |
In Response To: Re: Halo Bulletin (With SPOPS summary) *SP* (thebruce0) : Exactly. I don't like the idea that Spartan Ops is purely written on a whim, : let alone Halo. But, after reading the bulletin, I think that's an extreme : conclusion. It sounds more like they have the idea of where it's going, : but the details don't necessarily line up, or haven't been decided... : In a way, that's a mechanic of a weekly production where you can change : things on the fly. You might finalize a last-minute idea which could : conflict with an idea yet to be implemented down the road, so when you get : there, it takes work to re-organize the narrative to keep it consistent. : But the over-arching narrative remains the same, or at least as unaltered : as feasible given the production. There's a pretty interesting read in the current Wired, written by the guy who wrote the storyline to the latest Gears of War game. Apparently, he (and a partner) wrote the entire story, and the game was built around it (including having voice actors record the lines he wrote). When they played through it the first time, they realized that none of the dialogue actually worked, and some of the plot points seemed contrived - so they rewrote it from scratch, using the gameplay built by the team (and then re-recorded the voice acting). Sort of a bizarre (and expensive) iterative process. Gameplay based on story, story based on gameplay. Final product completely different from original concept.
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