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Re: My H4 review - Campaign (Gameplay and Story) | |
Posted By: MacGyver10 <brettritchey10@gmail.com> | Date: 1/3/13 6:09 p.m. |
In Response To: Re: My H4 review - Campaign (Gameplay and Story) (Gravemind) : Back to the subject at hand, even if we admit that button pushes pulling us : out of gameplay is a "minor" thing, there is the issue of : precedent-setting. There's a trend in the industry of making video games : more like interactive movies than electronic games. In other words, : they're making things more cinematic, but sometimes at the expense of : gameplay. The aforementioned animated button pushes in H4 (as well as that : instance where a knight knocks you down a gets all up in your grill with : his skull face) is a prime example. This opens the door for further : instances of the devs yanking us out of gameplay to do something : "cool" and cinematic. Also, games have been doing this forever. Press down on the d-pad and you lose control of Mario as he descends into the green pipe. Press X and your first person perspective changes to third as the computer makes your green little man grab onto the back of a warthog, jump up into it and grab a hold of the chaingun. Those might be a little weak in comparison, but I think the point is to say that to expect to be in control of all on-screen actions at all points throughout gameplay is unrealistic. All that said, I do think the button pushing is maybe a little too far, does nothing to enhance the game and would love to hear if there are any technical reasons for making it so automated, but I'm perfectly fine with the "Knight in yo face" one. I would think one of those guys getting all up in my grill would cause me to stop everything else and focus solely on holding him back from licking my visor at all costs. Despite the lack of in-game, gameplay control, I actually find it more immersive as a player to not be in control in that situation when fighting ancient, alien AI's for my life at close quarters. - MacGyver10
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