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Re: My H4 review - Campaign (Gameplay and Story) | |
Posted By: MacGyver10 <brettritchey10@gmail.com> | Date: 1/3/13 5:58 p.m. |
In Response To: Re: My H4 review - Campaign (Gameplay and Story) (Gravemind) : It's best to air our grievances out now in the hopes of avoiding these things : in future games than remain quiet and guarantee that the devs, sure in : their beliefs that everybody likes these things, will implement them in : ever more obtrusive ways in future games. The thing is though, I LIKED the Didact QTE. I gave pause on pressing the button cause I was thinking, is Master Chief really about to set off a nuke in his own face? How can I survive it? Will there be time to run away? Is the Didact even going to die from it? I'm not saying Cortana's blue, savior box was the explanation I was looking for, expecting or even ok with, but the QTE did give me pause to think more so than a plane old cutscene or a "shoot the glowing parts when he recharges his mega blast" boss battle that would have been expected otherwise. And before you say that because I liked this one instance of a QTE I better watch out cause they'll add more and more...I like driving the warthog, doesn't mean I want to be in it the whole game. I like sneaking up for assassinations on Knights and Elites, doesn't mean I want Sam Fisher in a spartan suit. I like this one instance of a QTE as I felt it gave me an experience a cutscene or a regular fps-perspective boss battle couldn't have. - MacGyver10
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