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Re: My H4 review - Campaign (Gameplay and Story) | |
Posted By: Louis Wu <halo@bungie.org> | Date: 1/3/13 9:41 a.m. |
In Response To: Re: My H4 review - Campaign (Gameplay and Story) (Avateur) : That clearly MUST be it. Honestly, I brought it up because I was killed on : more than one occasion due to the above, and when asking others about it : on Xbox Live, I found that they ran into similar problems with it. This blows me away. I just checked Waypoint - I have almost three times as much Campaign playtime as you do, with three times as many kills (so we're not playing all that differently) - and yet I have never ONCE experienced this. This whole conversation bemuses me - I guess I'm with Bry in the 'how is this such a big deal?' camp. I guess if I were killed multiple times while hitting those switches maybe I'd be angry too... but I'm thinking back over the campaign, and the vast majority of switches I can remember aren't even near bad guys! (Those two in Infinity, right after you go inside... I guess those are near bad guys. Never had anyone follow me down those hallways to get to 'em, though.) Most of them come in empty areas, where there's nothing near you! I dunno. I guess I just find it weird that this bothers people so much.
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