Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
Re: My H4 review - Campaign (Gameplay and Story) | |
Posted By: scarab | Date: 1/1/13 9:57 a.m. |
In Response To: Re: My H4 review - Campaign (Gameplay and Story) (Rockslider) : I really hate when games keep breaking your control and immersion like : that. Can you say more about it? Lately I've been bidding on H4 on eBay so : I can finally say something when people ask me what I think of it, but now : you mention this interruption business (which I think I heard something : about before), I'm feeling a little less keen to bid! When you press (X) the game takes control of your character and animates it pressing the button. The most jarring aspect of this is that it seems to teleport the character into the correct initial position and orientation so that the animation will work. In other words: the animation is prerecorded and fixed, the character's finger would not hit the button if the animation started from anywhere else. There is no intelligence, no code that works out the required movements that would be needed to move a body (and its limbs) from the positions and orientations that they were in when you pressed (X) to the final states that would be necessary to press the button. It is very jarring to me and it annoys me every time it happens. If sword or melee lunges annoyed you in previous games then this teleport will annoy you. It seems that both situations are the same: a canned animation requires that you start from a set orientation with respect to the target of the animation. 343i should work on code that can finesse an animation so that it appears natural from a wider range of initial starting conditions. Bungie may have tried to address this in Reach. Do you remember the strange behavior when you or an NPC tries to board a warthog? There is a strange delay whilst the character 'assumes the position' before the boarding animation occurs. Maybe Bungie's algorithm was very computationally expensive and took too many frames to play out. OTOH 343i seems to have solved this problem. Animations look fairly good so maybe they just didn't polish the button pressing animation or maybe a switch to 3rd person perspective makes the transition less jarring.
|
|
Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |