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Re: Bungie speaks... on Behavioral Game Design
Posted By: Louis Wu <halo@bungie.org>Date: 6/20/12 6:55 p.m.

In Response To: Re: Bungie speaks... on Behavioral Game Design (Chewbaccawakka)


: An interesting argument, though I would hazard to say that when I play a
: game, I play how I want to. And then I go back and see things like
: achievements and what not, and I try playing that way for a while. It's
: not so much YOU MUST PLAY THIS WAY to me as it's "hey, you might ALSO
: enjoy playing this way".

: I guess less a command, and more a suggestion to me.

I see it as you do (and I think it's pretty clear that John MEANS it as you see it) - but Cody's interpretation goes a long way towards explaining his stance, I think. :)


Message Index




Replies:

Bungie speaks... on Behavioral Game DesignAnton P. Nym (aka Steve) 6/15/12 2:58 p.m.
     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 4:06 p.m.
           Cutscenes are rewardsRC Master 6/15/12 4:49 p.m.
                 Re: Cutscenes are rewardsCody Miller 6/15/12 4:54 p.m.
                       Re: Cutscenes are rewardsRevenant1988 6/15/12 5:45 p.m.
                             Re: Cutscenes are rewardsCody Miller 6/15/12 10:49 p.m.
                                   Re: Cutscenes are rewardsQuantum 6/15/12 11:22 p.m.
                                         Re: Cutscenes are rewardsBry 6/19/12 12:43 a.m.
                       What?Leisandir 6/15/12 6:09 p.m.
                       Re: Cutscenes are rewardsRC Master 6/15/12 7:41 p.m.
           Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 10:10 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 10:54 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 11:51 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignMiguel Chavez 6/16/12 1:38 a.m.
                       Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/16/12 12:43 p.m.
                             Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/17/12 5:45 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 6:16 p.m.
                                         Re: Bungie speaks... on Behavioral Game Designhunt3r 6/17/12 11:30 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 8:04 p.m.
                                         Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 8:06 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 8:32 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignJohn Hopson 6/20/12 3:43 p.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 3:47 p.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 5:43 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignChewbaccawakka 6/20/12 6:28 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 6:55 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 10:02 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignRC Master 6/20/12 8:12 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignQuantum 6/15/12 11:10 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 11:40 p.m.
                 The problem with external rewards. *long-ish*Gravemind 6/21/12 4:38 a.m.



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