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| Re: Bungie speaks... on Behavioral Game Design | |
| Posted By: Louis Wu <halo@bungie.org> | Date: 6/20/12 10:47 a.m. |
In Response To: Re: Bungie speaks... on Behavioral Game Design (John Hopson) : My favorite saying about students: "They hear and they forget, they see : and they remember, they do and they understand." A lot of the goal : with nudges like these is to get players to "do" once, so they : understand the value for themselves. Heh - that should be amended: "They hear and they forget, they see and they remember, they do and they do and they do and they do and THEN they understand." (Thanks for coming by! Looking forward to seeing the fruits of your labors. :) )
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