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Re: Bungie speaks... on Behavioral Game Design
Posted By: Leviathan <levihoffmeier@gmail.com>Date: 6/17/12 8:04 p.m.

In Response To: Re: Bungie speaks... on Behavioral Game Design (Cody Miller)


: Of course that's true, but if you like a game and you engage with other
: people about it socially, be that in real life or in online communities,
: then you will get people who will push you to try new things.

: This is the better way to do it, since increasingly the developers have their
: own agendas when it comes to why they steer players a certain way. Other
: people who love the game have only one agenda: fun.

Perhaps that's the problem - not so much HOW the developers are implementing 'push's but WHY.

: I am not disagreeing with your premise at all - just where that push is most
: beneficial in coming from.

I think the push can come from many places. Perhaps some designers should be implementing these pushes in better ways - ways that introduce you to different playstyles and game dynamics without forcing you to use them. Subtlety and all that. The whole "the greatest trick the devil ever pulled was convincing the world he didn't exist."

Or perhaps the Futurama version is better: "When you do things right, people won't be sure you've done anything at all."


Message Index




Replies:

Bungie speaks... on Behavioral Game DesignAnton P. Nym (aka Steve) 6/15/12 2:58 p.m.
     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 4:06 p.m.
           Cutscenes are rewardsRC Master 6/15/12 4:49 p.m.
                 Re: Cutscenes are rewardsCody Miller 6/15/12 4:54 p.m.
                       Re: Cutscenes are rewardsRevenant1988 6/15/12 5:45 p.m.
                             Re: Cutscenes are rewardsCody Miller 6/15/12 10:49 p.m.
                                   Re: Cutscenes are rewardsQuantum 6/15/12 11:22 p.m.
                                         Re: Cutscenes are rewardsBry 6/19/12 12:43 a.m.
                       What?Leisandir 6/15/12 6:09 p.m.
                       Re: Cutscenes are rewardsRC Master 6/15/12 7:41 p.m.
           Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 10:10 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 10:54 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 11:51 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignMiguel Chavez 6/16/12 1:38 a.m.
                       Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/16/12 12:43 p.m.
                             Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/17/12 5:45 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 6:16 p.m.
                                         Re: Bungie speaks... on Behavioral Game Designhunt3r 6/17/12 11:30 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 8:04 p.m.
                                         Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 8:06 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 8:32 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignJohn Hopson 6/20/12 3:43 p.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 3:47 p.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 5:43 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignChewbaccawakka 6/20/12 6:28 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 6:55 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 10:02 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignRC Master 6/20/12 8:12 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignQuantum 6/15/12 11:10 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 11:40 p.m.
                 The problem with external rewards. *long-ish*Gravemind 6/21/12 4:38 a.m.



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