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Re: Bungie speaks... on Behavioral Game Design
Posted By: Cody MillerDate: 6/17/12 12:45 p.m.

In Response To: Re: Bungie speaks... on Behavioral Game Design (Louis Wu)


: I'm not unique in this, Cody. I'm pretty sure the vast majority of humans can
: tell a story of something they misjudged (and ignored) until pushed - and
: their subsequent happiness in experience that which they wouldn't have
: tried, except for outside influence.

: Unless you're perfectly self-aware (and even YOU, Cody, are not), there are
: things you don't KNOW you like until something makes you try them.

Of course that's true, but if you like a game and you engage with other people about it socially, be that in real life or in online communities, then you will get people who will push you to try new things.

This is the better way to do it, since increasingly the developers have their own agendas when it comes to why they steer players a certain way. Other people who love the game have only one agenda: fun.

I am not disagreeing with your premise at all - just where that push is most beneficial in coming from.


Message Index




Replies:

Bungie speaks... on Behavioral Game DesignAnton P. Nym (aka Steve) 6/15/12 9:58 a.m.
     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 11:06 a.m.
           Cutscenes are rewardsRC Master 6/15/12 11:49 a.m.
                 Re: Cutscenes are rewardsCody Miller 6/15/12 11:54 a.m.
                       Re: Cutscenes are rewardsRevenant1988 6/15/12 12:45 p.m.
                             Re: Cutscenes are rewardsCody Miller 6/15/12 5:49 p.m.
                                   Re: Cutscenes are rewardsQuantum 6/15/12 6:22 p.m.
                                         Re: Cutscenes are rewardsBry 6/18/12 7:43 p.m.
                       What?Leisandir 6/15/12 1:09 p.m.
                       Re: Cutscenes are rewardsRC Master 6/15/12 2:41 p.m.
           Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 5:10 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 5:54 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 6:51 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignMiguel Chavez 6/15/12 8:38 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/16/12 7:43 a.m.
                             Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/17/12 12:45 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 1:16 p.m.
                                         Re: Bungie speaks... on Behavioral Game Designhunt3r 6/17/12 6:30 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 3:04 p.m.
                                         Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 3:06 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 3:32 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignJohn Hopson 6/20/12 10:43 a.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 10:47 a.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 12:43 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignChewbaccawakka 6/20/12 1:28 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 1:55 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 5:02 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignRC Master 6/20/12 3:12 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignQuantum 6/15/12 6:10 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 6:40 p.m.
                 The problem with external rewards. *long-ish*Gravemind 6/20/12 11:38 p.m.



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