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Re: Bungie speaks... on Behavioral Game Design
Posted By: Louis Wu <halo@bungie.org>Date: 6/16/12 7:43 a.m.

In Response To: Re: Bungie speaks... on Behavioral Game Design (Cody Miller)


: I simply cannot fathom why your would need to do this. If a player has an
: interest in playing the game a certain way, he will play it that way.
: Otherwise, he won't. If the only thing making him play that way is the
: reward, then he is being manipulated to do something he otherwise wouldn't
: want to do.

Yeah, because the PLAYER knows his mind perfectly. /sarcasm

Let me tell you a story, Cody.

When I was a kid, the idea of runny cheese disgusted me. How could people eat that Brie shit? (I even smelled it - and you could SMELL the mold on the rind. Gross.)

I KNEW it was gross. I KNEW I didn't like it.

Then, in my mid-20s, my future wife and I went to visit a friend of my father's, to ask an important favor regarding our wedding. She served us Camembert, and I remember thinking I was going to have to eat some to be polite.

OMG THAT SHIT WAS SOOO GOOD.

I walked out of that meeting with the favor we'd gone in to get... but more important to me was the anger that I'd wasted the first 25 years of my life avoiding Brie cheeses. I KNEW I would hate them... so I never even tried them. Except I didn't hate them - I LOVED them.

I'm not unique in this, Cody. I'm pretty sure the vast majority of humans can tell a story of something they misjudged (and ignored) until pushed - and their subsequent happiness in experience that which they wouldn't have tried, except for outside influence.

Unless you're perfectly self-aware (and even YOU, Cody, are not), there are things you don't KNOW you like until something makes you try them.


Message Index




Replies:

Bungie speaks... on Behavioral Game DesignAnton P. Nym (aka Steve) 6/15/12 9:58 a.m.
     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 11:06 a.m.
           Cutscenes are rewardsRC Master 6/15/12 11:49 a.m.
                 Re: Cutscenes are rewardsCody Miller 6/15/12 11:54 a.m.
                       Re: Cutscenes are rewardsRevenant1988 6/15/12 12:45 p.m.
                             Re: Cutscenes are rewardsCody Miller 6/15/12 5:49 p.m.
                                   Re: Cutscenes are rewardsQuantum 6/15/12 6:22 p.m.
                                         Re: Cutscenes are rewardsBry 6/18/12 7:43 p.m.
                       What?Leisandir 6/15/12 1:09 p.m.
                       Re: Cutscenes are rewardsRC Master 6/15/12 2:41 p.m.
           Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 5:10 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 5:54 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 6:51 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignMiguel Chavez 6/15/12 8:38 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/16/12 7:43 a.m.
                             Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/17/12 12:45 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 1:16 p.m.
                                         Re: Bungie speaks... on Behavioral Game Designhunt3r 6/17/12 6:30 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 3:04 p.m.
                                         Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 3:06 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 3:32 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignJohn Hopson 6/20/12 10:43 a.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 10:47 a.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 12:43 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignChewbaccawakka 6/20/12 1:28 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 1:55 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 5:02 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignRC Master 6/20/12 3:12 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignQuantum 6/15/12 6:10 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 6:40 p.m.
                 The problem with external rewards. *long-ish*Gravemind 6/20/12 11:38 p.m.



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