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Re: Bungie speaks... on Behavioral Game Design
Posted By: serpx <god.of.design@gmail.com>Date: 6/15/12 6:51 p.m.

In Response To: Re: Bungie speaks... on Behavioral Game Design (Cody Miller)


: I simply cannot fathom why your would need to do this. If a player has an
: interest in playing the game a certain way, he will play it that way.
: Otherwise, he won't. If the only thing making him play that way is the
: reward, then he is being manipulated to do something he otherwise wouldn't
: want to do.

You can see it as manipulation, but what if the player didn't decide to do campaign because of biases of past Halo experiences being "lame?", or because he's new to gaming, and none of his friends play Campaign, so why should he?

External rewards can encourage players to try something that they otherwise wouldn't try. This can be good if the player actually finds it enjoyable. If they don't find it enjoyable still, then they don't find it enjoyable. At least the developers were able to apply some psychology to at least get the player to try, say, Campaign. Or Forge.

My closest friend was playing Battlefield 3, and he's very big into unlocking everything. I don't know the game very well, but he told me he had to play a kind of gametype he's never played before because his friend said it sucked. He found it to be his favorite gametype in the game. He may not have played that gametype if it wasn't for an external reward.

I only argue that there's a place for these kind of rewards in games. One is free to argue against it, because external rewards can have their downfalls if they aren't used correctly. Really, external rewards may not have to be intentionally designed into the game at all -- there can be other interventions for a game designer to get people to want to play a game mode just for the sheer enjoyment, and continue playing it. Psychology is just a bunch of models and theories, it still has a long ways to go in development, especially in this particular subject.


Message Index




Replies:

Bungie speaks... on Behavioral Game DesignAnton P. Nym (aka Steve) 6/15/12 9:58 a.m.
     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 11:06 a.m.
           Cutscenes are rewardsRC Master 6/15/12 11:49 a.m.
                 Re: Cutscenes are rewardsCody Miller 6/15/12 11:54 a.m.
                       Re: Cutscenes are rewardsRevenant1988 6/15/12 12:45 p.m.
                             Re: Cutscenes are rewardsCody Miller 6/15/12 5:49 p.m.
                                   Re: Cutscenes are rewardsQuantum 6/15/12 6:22 p.m.
                                         Re: Cutscenes are rewardsBry 6/18/12 7:43 p.m.
                       What?Leisandir 6/15/12 1:09 p.m.
                       Re: Cutscenes are rewardsRC Master 6/15/12 2:41 p.m.
           Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 5:10 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 5:54 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 6:51 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignMiguel Chavez 6/15/12 8:38 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/16/12 7:43 a.m.
                             Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/17/12 12:45 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 1:16 p.m.
                                         Re: Bungie speaks... on Behavioral Game Designhunt3r 6/17/12 6:30 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 3:04 p.m.
                                         Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 3:06 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 3:32 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignJohn Hopson 6/20/12 10:43 a.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 10:47 a.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 12:43 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignChewbaccawakka 6/20/12 1:28 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 1:55 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 5:02 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignRC Master 6/20/12 3:12 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignQuantum 6/15/12 6:10 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 6:40 p.m.
                 The problem with external rewards. *long-ish*Gravemind 6/20/12 11:38 p.m.



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