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Re: Bungie speaks... on Behavioral Game Design
Posted By: serpx <god.of.design@gmail.com>Date: 6/15/12 11:40 p.m.

In Response To: Re: Bungie speaks... on Behavioral Game Design (Quantum)


: What if, after trying it, players don't enjoy the campaign? Offering rewards
: relevant to something you want to do, e.g. play competitive multiplayer,
: through something you don't want to do, e.g. play campaign, can seem
: unfair—either you play something you don't like, or miss out on an aspect
: of something you do.

Then, at least you got them to try it. My field of expertise is exercise psychology, and oddly enough, this is relevant. One tactic (out of many, this is just one) that can be used to get people into exercise is external rewards. If you get them to exercise because of an external reward, great job. Now that you have them in the gym, the next task is keeping them in there. One can offer less and less external rewards as one attempts to help (not create) the client develop intrinsic motivation. I can't make you motivated to stay in the gym and workout, but there's interventions I can do that can kinda create a better environment/mindset for such motivation to occur.

Psychology is a fun field, but it can also be a controversial one when applied, as the article mentions in regards to making games "more addicting."


Message Index




Replies:

Bungie speaks... on Behavioral Game DesignAnton P. Nym (aka Steve) 6/15/12 2:58 p.m.
     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 4:06 p.m.
           Cutscenes are rewardsRC Master 6/15/12 4:49 p.m.
                 Re: Cutscenes are rewardsCody Miller 6/15/12 4:54 p.m.
                       Re: Cutscenes are rewardsRevenant1988 6/15/12 5:45 p.m.
                             Re: Cutscenes are rewardsCody Miller 6/15/12 10:49 p.m.
                                   Re: Cutscenes are rewardsQuantum 6/15/12 11:22 p.m.
                                         Re: Cutscenes are rewardsBry 6/19/12 12:43 a.m.
                       What?Leisandir 6/15/12 6:09 p.m.
                       Re: Cutscenes are rewardsRC Master 6/15/12 7:41 p.m.
           Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 10:10 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 10:54 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 11:51 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignMiguel Chavez 6/16/12 1:38 a.m.
                       Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/16/12 12:43 p.m.
                             Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/17/12 5:45 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 6:16 p.m.
                                         Re: Bungie speaks... on Behavioral Game Designhunt3r 6/17/12 11:30 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 8:04 p.m.
                                         Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 8:06 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 8:32 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignJohn Hopson 6/20/12 3:43 p.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 3:47 p.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 5:43 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignChewbaccawakka 6/20/12 6:28 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 6:55 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 10:02 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignRC Master 6/20/12 8:12 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignQuantum 6/15/12 11:10 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 11:40 p.m.
                 The problem with external rewards. *long-ish*Gravemind 6/21/12 4:38 a.m.



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